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Old 05-13-2011, 06:25 PM   #1
Harald387
 
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Join Date: Apr 2007
Location: Ottawa, ON, CA
Default Altering the Initiative Order

Is there any canonical way to slow down your own Speed in the initiative order so that, for the entire fight from start to finish, you act at a Speed lower than your own?

Here's the situation: In one of the groups I play in, our Knight has a speed of 7. Our Wizard has a speed of 6. Enemies frequently fall into the '5-6' range, meaning they act after the Wizard, but before the Knight gets another turn.

As the Wizard, I am fond of spells like Roundabout, Tanglefoot, Stun, and Mental Stun - all cheap, fast spells which can lower an enemy's defenses in various ways. Our Knight would love to take advantage of this, but finds that the enemies frequently do inconvenient things like 'turn around again' or 'get to their knees' or 'recover from stun'.

Is there a canonical way to reduce speed for the initiative order (not as a Disadvantage, but on a fight-by-fight basis)? Does it break anything to allow a character to act at a later time in the order than his Speed would indicate?
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kromm answer, kromm explanation, wait


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