11-24-2020, 06:14 AM | #281 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: GURPS Star Trek (DS9 era)
In his background skills, Worf should also have Sports (Soccer) and Agriculture.
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11-24-2020, 09:53 AM | #282 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: GURPS Star Trek (DS9 era)
Quote:
In the episode when Kira was coming aboard to do mischief to the (then) Cardassian regime, Odo released her. Because he was neutral in the war but interested in keeping regular crime down.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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11-24-2020, 12:22 PM | #283 | |
Join Date: Oct 2014
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Re: GURPS Star Trek (DS9 era)
Quote:
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11-24-2020, 01:14 PM | #284 |
Join Date: Oct 2014
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Re: GURPS Star Trek (DS9 era)
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03-14-2021, 12:35 PM | #285 |
Join Date: May 2005
Location: Lynn, MA
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Re: GURPS Star Trek (DS9 era)
I will forever be disappointed that DS9 and the Dominion War did not end the way I was predicting.
Space is dense with an impossible number of Dominion ships surrounding DS9, when abord the commanding vessel, the last of the founders succumb to the disease. With the Station crew ready to fight to the last, despite impossible odds, they brace themselves for the coming onslaught. And then they are hailed. Jem hadar leader: "We want to talk to Odo" Odo: "I'm here" Jem hadar leader: "The Founder here is gone. You are the last. What should we do?" |
03-14-2021, 06:37 PM | #286 |
Join Date: May 2009
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Re: GURPS Star Trek (DS9 era)
When did Odo not speak? He spoke plenty.
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03-14-2021, 08:39 PM | #287 |
Join Date: Jan 2014
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Re: GURPS Star Trek (DS9 era)
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03-15-2021, 03:45 PM | #288 |
Join Date: Sep 2004
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Re: GURPS Star Trek (DS9 era)
Long thread...
General comments: I'd go with phasers as an affliction at lower levels and a burn attack at higher levels. Not a lot of damage, but a very high divisor. The two main advantages over slug throwers seems to be versatility and weight. If Star Trek uniforms are a type of armor that works really well against unfocused energy and slugs, high divisors make sense as a military weapon as well. For the cast? I'm usually stingy with stats, but you'd need pretty cinematic rules to allow these characters to approach what we see on the shows. Perhaps a list of genre conventions would help? Most of the racial profiles are ok. Changelings are an obvious issue if you're dealing with the Dominion ones that have been part of the great link. I'd still go with shape shifting as a base racial trait and make them goo natively. |
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star trek |
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