09-26-2020, 09:35 AM | #1 |
Join Date: Feb 2013
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Rolls 12 on Heroic Grace, now what?
A holy warrior with 2 levels of Heroic Grace adds 12 to DX. It has the following effects:
+6 to block. Great! +6 to parry. I can do one or two more parries per turn and eat the penalties. Nice! +12 to weapon skill. What can I do with this? Target chinks with deceptive attacks I guess. I can safely attempt a feat of Acrobatics at default. Cool beans. It does not improve speed or dodge. What else?
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09-26-2020, 10:36 AM | #2 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Rolls 12 on Heroic Grace, now what?
A cleric I played used heroic grace to allow for better called shots. Without it, I couldn’t reliable hit the skull with my flaming morning star. With it, I was closer to keeping up with the melee types. Being able to take extra levels of deceptive attack is always good. With +12 it’s nearly a guaranteed hit every turn, even against a high-defense foe.
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09-26-2020, 12:26 PM | #3 |
Join Date: Sep 2016
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Re: Rolls 12 on Heroic Grace, now what?
+12 to weapon skill is enough to deceptive attack whatever hit location you want. Eyes are usually better than chinks in armor, as they already aren’t covered By DR unless your opponent is wearing an invisible helmet with no eyeslit, has a magic forcefield, or is a monster with a Nictitating membrane.
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09-26-2020, 01:14 PM | #4 |
Join Date: May 2008
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Re: Rolls 12 on Heroic Grace, now what?
You can also soak rapid strike penalties even though they're at -6. That means you can get away with two attacks instead of just one and still enjoy the plus six leftover to either make deceptive attacks or called shots
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09-27-2020, 05:03 AM | #5 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Rolls 12 on Heroic Grace, now what?
You can now sneak like a moderately competent thief.
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09-27-2020, 06:26 AM | #6 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Rolls 12 on Heroic Grace, now what?
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09-27-2020, 08:33 AM | #7 | |
Join Date: Aug 2013
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Re: Rolls 12 on Heroic Grace, now what?
Quote:
Against foes that don’t have brains, and if you think you can inflict enough damage to cripple a limb (-2) or hand (-4), go for that. With even a 16 skill (now 28), you can easily swing for the hand at deceptive -4 (net 16) and still crit-fish. Or the foot, in the hope of making whatever you’re fighting go prone, which is almost always an advantage. Obviously vitals at deceptive -4 (net 17) or -5 (net 15), assuming a base 16 skill is always good. |
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09-28-2020, 04:18 AM | #8 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Rolls 12 on Heroic Grace, now what?
Against unsuspecting foes, a good feint can tank their defenses so hard they will critically fail it on almost any roll.
You don’t need to bother getting up: you can attack and defend while sitting or lying down... but you can also get up in one turn by making an Acrobatics-6 roll *at default*.
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Per-based Stealth isn’t remotely as awkward as DX-based Observation. |
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