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Old 09-29-2020, 11:44 AM   #1
LoneWolf23k
 
Join Date: Sep 2004
Default [DF] Dungeon Fantasy Rework: Fighter, Mage, Thief

Okay, so I was thinking of a way to a) simplify character creation for a GURPS Dungeon Fantasy game, and b) allow for a more centralized magic system that just uses core GURPS Magic rules, instead of splitting spells between caster classes to preserve "niches".

b) would also allow me to run Dungeon Fantasy-style games in the world of Banestorm, which doesn't actually have "Clerics" so much as Priests who happen to be Wizards.

Considering going with 150-200 pt templates to start with, with "lenses" allowing for more customized roles like "Berzerker" or "Scout".

Any advice, beyond going to the Template Toolkit?
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Old 09-29-2020, 11:51 AM   #2
Anders
 
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Default Re: [DF] Dungeon Fantasy Rework: Fighter, Mage, Thief

Interesting. Keep talking.
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Old 09-29-2020, 01:11 PM   #3
LoneWolf23k
 
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Default Re: [DF] Dungeon Fantasy Rework: Fighter, Mage, Thief

I'm also inspired by 3rd edition's own Wizards, Warriors andRogues series of books, which contained multitudes of Templates of various Spellcasters, Fighters and Scoundrels for various settings from Fantasy to Sci-Fi, although in this case I'd rather focus on Fantasy first.

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Originally Posted by Anders View Post
Interesting. Keep talking.
Again, for now I'm just at stage 1 (considering the concept), although I'm thinking the Fighter template would focus on physical strength, survivability (with Toughness DR), the Wizard template would focus on Magery and Intelligence, and the Rogue template on a mix of Intelligence, Dexterity and Skills.

Naturally, each template would have a number of options. The "Fighter" would have options for bulk-and-muscle warrior; swift, agile swashbucklers, and anything in between.

Actually, I think I saved some of the old Pyramid articles on quick-and-dirty character building that had options like that.
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Old 09-29-2020, 01:33 PM   #4
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Default Re: [DF] Dungeon Fantasy Rework: Fighter, Mage, Thief

You might have a problem finding niches for the thief. There's Thief, Assassin... and what else?
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Old 09-29-2020, 01:41 PM   #5
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Default Re: [DF] Dungeon Fantasy Rework: Fighter, Mage, Thief

You might want to check the Pointless Slaying & Looting article in Pyramid 3/72: Alternate Dungeons for some package ideas, too.

As for Thief niches: Sneaky combatant (Assassin), scout/spy, property liberation specialist, or trap setter/disarmer.
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Old 09-29-2020, 02:33 PM   #6
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [DF] Dungeon Fantasy Rework: Fighter, Mage, Thief

The main reason to split mages into multiple specialties is because the actual translation of high point level GURPS RAW DF would be "DF Rework: Mage, Mage, and Mage".
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Old 09-29-2020, 11:53 AM   #7
Varyon
 
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Default Re: [DF] Dungeon Fantasy Rework: Fighter, Mage, Thief

The Henchman book (DF11 IIRC) may serve you well here, as it has quite a few lower-power templates to look at (along with lenses to power them up).
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