|
11-23-2018, 03:22 PM | #1 |
Join Date: Apr 2016
|
Power Limitations with no point value
Is it correct or fair for a GM to apply a limitation to a power when it doesn't return any point savings?
For example; "Accessibility; Not During Full Moon" -10% applied to a trait or power that has a base cost < 10CP. The rounding rule means that the limitation, which can be tactically significant to the character, and may be necessary to the setting, may cost the character that Perk, Easy skill or Technique. |
11-23-2018, 05:17 PM | #2 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
Re: Power Limitations with no point value
Quote:
And, of course, the ability might be built with more limitations than just the power modifier, and that extra -10% (or whatever, not all power modifiers are confined to that value) could make the difference between saving a point or not. I suppose, if a player had a bunch of abilities that were all below the threshold where the power modifier was saving them any points, I'd consider giving out an extra point or two to that character, to compensate a little. That would be no more than 1 point per two or three abilities, mind. |
|
11-23-2018, 05:36 PM | #3 |
Join Date: Sep 2007
|
Re: Power Limitations with no point value
Certainly. The primary purpose of Limitations (and Enhancements) is to model the character concept with some game-mechanical effects to help the immersion. If an ability or an entire power isn't supposed to work during the full moon, then it doesn't. It wouldn't make sense for a few of the abilities of that power to keep on working while others stop.
|
11-23-2018, 07:54 PM | #4 |
Join Date: Aug 2015
|
Re: Power Limitations with no point value
I sometimes feel Power Modifier shouldn't even be a limitation by itself; vulnerability to specific countermeasures and such is balanced out by gaining bonuses from Talent.
|
11-23-2018, 08:20 PM | #5 |
Join Date: Aug 2018
|
Re: Power Limitations with no point value
Gaining bonuses from talent isn't worth anything unless you buy a talent, it's arguably built into the cost of a talent. The freedom to buy certain advantages sounds more like unusual background.
Not all powers suffer countermeasures, only those which specify that like psychic/magic. Stuff like chi or biological or cosmic doesn't have countermeasures, there's no neutralize for them since the cost doesn't reflect that. |
11-23-2018, 08:29 PM | #6 |
Join Date: Aug 2015
|
Re: Power Limitations with no point value
|
11-23-2018, 08:36 PM | #7 |
Join Date: Dec 2007
|
Re: Power Limitations with no point value
|
11-23-2018, 10:57 PM | #8 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Power Limitations with no point value
Quote:
But that's a matter of the nuances of how to use power modifiers. It's not invalidating the basic concept. I like power modifiers as a source of flavor. Giving players a cost break for taking them makes it likely that such flavor will be more prevalent. A while back, for Pyramid, I wrote up a setting where there were over a dozen different power modifiers for supers of different types—including one that came to 0%, designed to set super normals apart from mundanes—and without the Super modifier being available at all. . . .
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
Tags |
limitations, point discount, rounding |
Thread Tools | |
Display Modes | |
|
|