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Old 12-06-2017, 12:28 AM   #1
PK
 
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Default This fighter requires the bonus DLC

You all have picked up Pyramid #3/109: Thaumatology V, right? If not, you're missing out on a completely new template: the mage-hunter! (Along with plenty of other GURPS stuff; see the discussion thread for details.) That article comes with a sample character, but here's another one, who takes things in a different direction, with more of a focus on Dispel Magic along with high HT and Will to resist most things, not just spells. (GCA file here.)

Norrock Silverhorn
249-point Dwarf Mage-Hunter

Norrock comes from Vanorva, a small town nestled in the foothills of the mountain kingdom Aub. He grew up as a devout worshiper of Sithrak, the dwarven God of Suffering, who teaches stoicism in the face of adversity. In game terms, he was on track to becoming a holy warrior; his religion doesn't involve gatherings, and thus he learned Meditation instead of Theology and Religious Ritual. Unfortunately, his holy training was cut short when Vanorva was invaded by the lich-king Gorek the Magnanimous and his army of trained wizards; the town fell quickly.

After the rout, Norrock wandered for years until coming across the Malleus Maleficarum, an order dedicated to putting a stop to those who use magic for evil. Norrock considered this the culmination of his training as a holy warrior of Sithrak, and adopted a very religious view of the process. Sithrak teaches that magic is too often an easy shortcut; Norrock just takes that view a step further. He considers all magic to be potentially corrupting; any cleric or wizard might just suddenly snap one day! Worse, mind control spells mean that everyone is a potential threat, which means that the dwarf must constantly be on guard for any random person to turn on him. (Norrock can be used in a party with a spellcaster; his Sense of Duty means that he'll reluctantly protect his teammate, but he'll always keep an eye on them and consistently blame them for everything that goes wrong.)

Despite his devotion to a deity of stoic suffering, Norrock is neither humorless nor dour. His attitude could best be summed up as, "We're all likely to die horribly and painfully, so enjoy life while you can." He is fond of food and drink, especially since someone poisoning him is one of the few things he's not paranoid about. In a fight, he relies on axe and shield; he has one dedicated melee axe (that can be thrown if necessary) and three dedicated throwing axes (that can be used in melee if necessary).

Norrock traded one point from quirks for money. The remainder paid for Meditation, Swimming, Throwing, and 1 point worth of Mind Shield. He bought one level of racial Lifting ST up to full ST (for 7 points). Note: If the GM approves, it would make more sense for him to raise his Axe/Mace by one level and lower his Thrown Weapon by one level; doing so will raise his Parry by 1.

ST 13 [30]; DX 15 [100]; IQ 12 [40]; HT 13 [30].
Damage 1d/2d-1; BL 39 lbs.; HP 13 [0]; Will 15 [15]; Per 12 [0]; FP 16 [9].
Basic Speed 7.00 [0]; Basic Move 6 [-5]; Move 4.
Dodge 10 (9); Parry 11 (Axe/Mace); Block 12 (DB 1).

Advantages
Dead Stop [1]
Dwarven Gear [1]
Lifting ST 1 [3]
Mage-Hunter Gear [1]
Magical Toughening 1 [5]
Mind Shield 1 [4]
Night Vision 5 [5]
Pickaxe Penchant 1 [5]
Resistant to Poison 6 [6]
Selective Magic Resistance 1 [4]
Spellpiercer [15]
Tough Skin 1 [3]

Disadvantages and Quirks
Compulsive Carousing (9) [-7]
Disciplines of Faith (Mysticism) [-10]
Greed (12) [-15]
Intolerance (Spellcasters) [-5]
Overweight [-1]
Paranoia [-10]
Sense of Duty (Adventuring Companions) [-5]
Stubbornness (9) [-7]
Vow (Never use magic items) [-10]

Overconfident regarding poison (willing to taste-test it). [-1]
Respects devout believers, unless they're Evil or use magic. [-1]
Respects the law. [-1]
Tries to convert others to Sithrak. [-1]
Wants to help the oppressed. [-1]

Skills
Axe/Mace-17* [4]
Body Sense-13 [1]
Brawling-15 [1]
Carousing-13 [1]
Climbing-14 [1]
Dispel Magic-15 [4]
First Aid-12 [1]
Hazardous Materials-12 [2]
Hidden Lore (Magical Items)-12 [2]
Intimidation-14 [1]
Meditation-13 [1]
Mental Strength-16 [2]
Mind Block-15 [2]
Occultism-12 [2]
Shield-18 [8]
Stealth-15 [2]
Swimming-14† [1]
Tactics-10 [1]
Thaumatology-11 [4]
Throwing-14 [1]
Thrown Weapon (Axe/Mace)-19* [8]
Wrestling-15 [2]
* Includes +1 for Pickaxe Penchant.
† Includes +1 for Overweight.
Equipment
$1,500, 77.21 lbs. (Light encumbrance)
Bandages. $10, 1 lb.
Belt. $15, 0.5 lb.
Chalk. $1, 0.25 lb.
Clothing. $0, 2 lbs.
Coins. 8 copper. $8, 0.16 lb.
Dwarven Throwing Axe. 2d+1 cut (reach 1). Acc 2, Range 13/20, Bulk -3. $270, 4 lbs.
Leather Lanyard. On dwarven axe. $1, 0.1 lb.
Light Scale Armor, Suit. DR 3/2 (total DR 4/3). $960, 48 lbs.
Personal Basics. $5, 1 lb.
Pouch. $10, 0.2 lb.
Small Shield. DB 1. $40, 8 lbs.
Throwing Axe x3. See above. $180, 12 lbs.
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Old 12-06-2017, 06:50 AM   #2
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Default Re: This fighter requires the bonus DLC

It's OK! Sithrak hates you!

I'm a little sad he's not using a holy symbol of Sithrak as his weapon but I'm not sure what kind of weapon that counts as. A big club I guess? Some kind of exotic blunt polearm?
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Old 12-06-2017, 07:37 AM   #3
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Default Re: This fighter requires the bonus DLC

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Originally Posted by Bruno View Post

I'm a little sad he's not using a holy symbol of Sithrak as his weapon but I'm not sure what kind of weapon that counts as. A big club I guess? Some kind of exotic blunt polearm?
Probably a fantasy version of one of these . . .
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File Type: jpg Klingon_painstik.jpg (73.7 KB, 343 views)
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Old 12-06-2017, 07:52 AM   #4
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Default Re: This fighter requires the bonus DLC

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<Attached Images>
... cheater!
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Old 12-06-2017, 08:03 AM   #5
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Originally Posted by JMason View Post
... cheater!
I just said "HEY... WAITAMINUTE..." and saw you put it much more succinctly.
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Old 12-07-2017, 11:09 AM   #6
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Originally Posted by Kromm View Post
Probably a fantasy version of one of these . . .
So you've run face first into my drain bamage. I can see there's someones arms holding a pole, and after that I have no idea what's going on there.
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Old 12-07-2017, 11:15 AM   #7
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So you've run face first into my drain bamage. I can see there's someones arms holding a pole, and after that I have no idea what's going on there.
AFAICT: A Klingon is using a Klingon pain stick on Worf. The setting is probably Star Trek: The Next Generation, Deep Space Nine, or one of the movies.
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Old 12-07-2017, 11:16 AM   #8
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Default Re: This fighter requires the bonus DLC

Y'know, it wouldn't really change anything to just switch his gear from axes to maces and say that each mace looks like a skull with eye-nails on a short pole. Feel free to do that if you use him. :)
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Old 12-07-2017, 02:03 PM   #9
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Default Re: This fighter requires the bonus DLC

Quote:
Originally Posted by Say, it isn't that bad! View Post

AFAICT: A Klingon is using a Klingon pain stick on Worf. The setting is probably Star Trek: The Next Generation, Deep Space Nine, or one of the movies.
Yes, it's a Klingon pain stick. Use this modifier:
Painstik: Adds pointy metal prongs of alchemically selected metals that cause a painful reaction on contact with a living being: Double the usual shock from the weapon's thrusting attack (to a limit of -8); High Pain Threshold reduces this to regular shock (-1 to -4), while Low Pain Threshold doubles it again (to a limit of -16!). Pressed into contact with a living subject who has no DR other than Tough Skin, this can inflict pain without injury. The victim must roll vs. HT, at +3 for High Pain Threshold or -4 for Low Pain Threshold. Failure inflicts a shock penalty equal to the margin of failure for as long as the stick remains in contact; critical failure causes agony (Exploits, p. 66) instead. Any baton, club, jo, knobbed club, long staff, quarterstaff, short baton, or short staff. +19 CF.
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Old 12-07-2017, 08:32 PM   #10
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Default Re: This fighter requires the bonus DLC

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Originally Posted by Kromm View Post
. . .
Adds pointy metal prongs of alchemically selected metals
. . .[/INDENT]
As far as Norrock is concerned, I wonder if his aversion to magic would extend to alchemical items.
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