09-21-2020, 11:17 PM | #21 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Simplified Jumping?
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09-21-2020, 11:57 PM | #22 |
Join Date: Jun 2010
Location: Dreamland
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Re: Simplified Jumping?
My bad, I thought Encumbrance affected Move and then Jump is derived from lowered Move.
Now that I see that box, it is technically optional to have encumbrance affect jump. If you wanted simplicity with jumping, you could just ignore it. It's a bit cinematic but sounds very helpful in play. |
09-22-2020, 05:23 AM | #23 |
Join Date: Aug 2004
Location: Helsinki, Finland
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Re: Simplified Jumping?
Seems to me that broad jump of Basic Move /2 yards and high jump of Basic Move /3 feet are pretty close to the actual values, within Basic Move 5 to 8 the error for broad jump is at most 7.7%, and for high jump 15.79%, both on the low side (the estimate gives lower amount than the Basic Set formulas).
And you can replace either ST/4 or Jumping/2 for the Basic Move in the estimate formula. I would suggest rounding those both estimates to one decimal place.
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[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
09-22-2020, 09:14 AM | #24 | |
Join Date: Sep 2004
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Re: Simplified Jumping?
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09-22-2020, 09:22 AM | #25 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Simplified Jumping?
We moved away from always using ST for jumps in Fourth Edition because it seemed . . . odd. The "strength" that matters for jumping is best represented by Basic Move, and isn't the same as the strength you use for standing up with heavy loads (ST + Lifting ST), or for kicking people (ST + Striking ST).
There are good reasons why high-jump champions are sometimes also runners, but rarely karate or TKD champs, and just about never weightlifters. While there are exceptions across the board, on average, jumping and running use similar dynamics, enough that being amazing at one just about always makes you pretty good at the other. By contrast, people who are amazing at one of track events, kicking-oriented martial arts, and lifting are rather rarely outstanding at the others.
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09-22-2020, 04:22 PM | #26 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Simplified Jumping?
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09-22-2020, 05:29 PM | #27 | ||
Join Date: Sep 2004
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Re: Simplified Jumping?
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ST isn't really directly related to weight anyway. In game terms it's more effectively the ST you can use after accounting for your weight (which you can see by how HP is guesstimated for objects, people, and how extra weight no longer counts as encumbrance - you just decrease your move and ST). |
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09-22-2020, 10:35 PM | #28 | |||
Join Date: Jun 2010
Location: Dreamland
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Re: Simplified Jumping?
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09-23-2020, 07:51 AM | #29 | |||
Join Date: Sep 2004
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Re: Simplified Jumping?
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Shrinking seems a bit punitive by default. Consider the 6' human shrinking (SM0) to 2' (cat size or SM-3). At 1/3 the size, the human has lower ST (3 rather than 4) and only 1/6th the move. Rats would be even worse. It's comically entertaining, but not very tempting as a power. From a point accounting standpoint, since SM is a 0 point feature, it's usually better to buy a useful Alternate Form that's small. Becoming a cat is often a better advantage than becoming a tiny, gimped human. I've never had anyone use Shrinking without enhancements to remove the limits on speed, damage, and so forth. Growth is the opposite problem since you buy everything piecemeal. It makes building afflictions that improve SM by a step or two rather annoying. Quote:
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09-23-2020, 08:06 AM | #30 | |
Join Date: Aug 2018
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Re: Simplified Jumping?
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Pretty much the only kicks which would emulate that properly would be "Back Kick" or "Stamp Kick" or "Trample". So maybe somehow we could make those better (more damaging) by giving them a damage bonus related to Basic Move? I know IRL people train the back kick for power, not just for people who sneak up behind them. They'll actually change facing (expose side/back) sacrificing awareness/accuracy for power. We do see some fighters doing weight training to build strength though... I remember doing TKD there was a squat rack there, and a lot of fight camps do "hill sprints" or "sled pushes" or "parachute wind sprints" and similar. A lot of that might just be to build cardio/vascular/pulmonary health but I think some of it would have to do with training high-twitch muscle fibers to fire. |
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