09-06-2020, 07:21 PM | #21 |
Join Date: Feb 2016
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Re: Modifying Gadgeteer [Basic/RPM]
A simple device requires a concept roll every day at -6 to skill, plus -5 for +1 TL and +5 for having a working device, a net -6. An engineer with a skill 20 would have a 14 effective skill, allowing success in one day. Simple pototypes require 1d-2 days, and 1 week to weed out each bug, with the same modifiers, so a month for everything is probably good. After eliminating the bugs, creating a production line is quite easy, and only cost 20x as much as the final product.
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09-06-2020, 10:23 PM | #22 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Modifying Gadgeteer [Basic/RPM]
Integrated circuit are *not* simple device. Quite the reverse.
You will not reverse engineer an intel core i7 in a day. Or a year. And setting up a production line imply you already own the tools, and are just reconfiguring the production line. A semiconductor foundry cost a few billion dollars, and reconfiguring it for a new design cost up to hundreds of millions dollars in parts. In that specific edge case, the generic Gurps rules don't match reality. State of the art computer chips are insanely complex and expensive to design and make, but this is offset by selling millions (billions for ram) of units. Last edited by Celjabba; 09-06-2020 at 11:38 PM. |
09-06-2020, 11:43 PM | #23 |
Join Date: Feb 2016
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Re: Modifying Gadgeteer [Basic/RPM]
Which is besides the point, as I am not criticizing the invention rules, I just want to change Gadgeteer to make it more like the comic books.
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09-07-2020, 12:01 AM | #24 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Modifying Gadgeteer [Basic/RPM]
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Further considering that making new inventions takes usually one montage to finish instead of anything close to realistic, you can instead require the character to spend CP (either real or impulse points like from some gadget-based bang skill) after a successful roll and some amount of time off screen. Making gadgets the way super comics and similar do is over-the-top cinematic and doesn't care about exactly what materials were used or how long it would take to make or any other conditions. There's no reason to allow realistic circumstances get in the way of intent when there's a dozen in genre reasons it wouldn't. |
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09-08-2020, 03:11 AM | #25 | |
Join Date: Aug 2004
Location: U.K.
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Re: Modifying Gadgeteer [Basic/RPM]
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09-08-2020, 05:02 AM | #26 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Modifying Gadgeteer [Basic/RPM]
Inventors in the Godlike RPG usually work this way.
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09-08-2020, 05:39 AM | #27 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Modifying Gadgeteer [Basic/RPM]
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Though comics have problems with gadgeteers in general. Like no one ever thought to reverse engineer one of the Silver-Bronze Age Lex Luthor's inventions? Or Kel-El never offering/reverse engineering any Kryptonian devices to make the world better. At least with Iron Man his gadgets did have an effect on the world - resulting in the Armor Wars saga where he tried to shove the Iron Man armor genie back into the bottle. And it worked about as well at one expected. Quote:
Take Personal computers which is part of TL8. But the Apple II personal computer came out in 1977 which is TL7. The assembly lines that made that personal computer weren't TL8 but TL7. This is a real world example of a TLx civilization mass producing a TLx+1 product. Then you have the converse. If a modern iMac is TL8 then it is the same TL as Apple II and yet there are so different that you would almost say they were in different TLs. Another example is the Atomic Bomb (TL7) which was being made by a TL6 civilization until somewhere in the 1950 when Borderline technology became the norm. Conversely compare a 1920s car (Late TL6) with a 1960s car (mid TL7) - there just isn't that much a difference. Real world civilization are more Borderline and Split technologies then a monolithic TL. We have TL8 computer powered by a largely TL7 powergrid with power coming from a mishmash of TL6 (Coal, oil, hydroelective) and TL7 (Nuclear).
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09-08-2020, 12:48 PM | #28 | ||||
Join Date: Dec 2007
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Re: Modifying Gadgeteer [Basic/RPM]
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09-08-2020, 01:37 PM | #29 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Modifying Gadgeteer [Basic/RPM]
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"Borrowed Technology" is defined on page B513 as when a society is familiar with the products of another TL but can't produce them locally. It gives an example of a TL2 society that is familiar with the TL3 weapons of visitors but which can't produce them locally. It expresses this example as "TL2/3." This is what you're describing above. The fact that TL8 knives are essentially the same as TL6 knives — the advances aren't meaningful in game terms* — has no specific term in the rules. *Except a good-quality TL8 melee weapon costs 40% less than the same weapon at TL6. But that's a consequence of the melee weapon quality rules changing after TL6, not with the general principle. Last edited by Stormcrow; 09-08-2020 at 01:43 PM. |
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09-08-2020, 02:07 PM | #30 |
Join Date: Dec 2007
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Re: Modifying Gadgeteer [Basic/RPM]
Oh. Right. We don't have that. We can't have that because that can only exist with a baseline technology to compare it to and we are the baseline to compare things to.
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gadgeteer |
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