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Old 09-10-2020, 01:58 PM   #41
naloth
 
Join Date: Sep 2004
Default Re: Delayed Onset, No Signature, Cyclic attacks

Quote:
Originally Posted by AlexanderHowl View Post
Symptom, Unhealing (Total) is a legal way to get an Unhealing effect, as the target can only be healed by external supernatural powers. For example, a character with Burning Attack 1d (Cosmic, Irresistible Attack, +300%; Delay, +20%; Melee, C-1, Destructive Parry, Dual, -0%; No Signature, Mundane or Mystical, +50%; Symptoms, Unhealing, -1/3 HP, +90%) [28] is capable of burning away the ability of another individual to heal natural damage with a few seemingly harmless taps that will activate after a variable delay.
That symptom would only occur if the Burning attack did 1/3 of HP in damage. I'd also point out that Unhealing should only negate "natural" healing and that virtually everything that's Unhealing (total) can instead be repaired in some fashion.
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Old 09-10-2020, 03:48 PM   #42
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Delayed Onset, No Signature, Cyclic attacks

Basic says that it occurs if the cumulative damage from the attack deals -1/3 HP damage. First Aid and Physician are specifically singled out by Unhealing, so it would likely need to be something supernatural since humans cannot easily have parts replaced by technology.
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Old 09-10-2020, 04:39 PM   #43
naloth
 
Join Date: Sep 2004
Default Re: Delayed Onset, No Signature, Cyclic attacks

Quote:
Originally Posted by AlexanderHowl View Post
Basic says that it occurs if the cumulative damage from the attack deals -1/3 HP damage. First Aid and Physician are specifically singled out by Unhealing, so it would likely need to be something supernatural since humans cannot easily have parts replaced by technology.
Yes, but only from that specific attack.

Besides, Comic: Unhealing is really the official way to do such an attack. Unhealing only makes sense as a symptom if you're altering the biology of a victim in such a way that they would have that disadvantage "normally".

Last edited by naloth; 09-10-2020 at 07:52 PM.
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Old 09-10-2020, 06:27 PM   #44
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Delayed Onset, No Signature, Cyclic attacks

Yes, from that specific Innate Attack ability, not just a single attack by that specific Innate Attack ability, which is why it says cumulative. That is why it suggests limiting it to Innate Attacks of 1d or less damage.

Last edited by AlexanderHowl; 09-10-2020 at 06:37 PM.
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Old 09-11-2020, 12:53 AM   #45
Aldric
 
Join Date: Nov 2015
Default Re: Delayed Onset, No Signature, Cyclic attacks

I'd just link it to an affliction causing a type of partial unhealing, wouldn't worry too much about the modifiers since it would only exist as a plot device.
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Old 09-11-2020, 06:36 AM   #46
Plane
 
Join Date: Aug 2018
Default Re: Delayed Onset, No Signature, Cyclic attacks

Given there are multiple tiers...

Unhealing
Slow Healing 2
Slow Healing 1
normal
Rapid Healing
Very Rapid Healing
Regeneration, etc.

It could be interesting to just count Symptoms as "at % HP, inflict -XX disadvantage relative to healing"

Like for example, it might only be enough to lower SH2 to UH, or SH1 to SH2, or normal to SH1, or RH to normal, or VRH to RH
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