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Old 08-28-2020, 10:53 AM   #1
Tyneras
 
Join Date: Oct 2007
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Default Affliction: Alternate Abilities vs Power Techniques

I am in the process of building out a series of powers, and finally nailed down all the modifiers I want. The result is a half a dozen different related afflictions using the method of taking a collection of advantages and/or disadvantages and packaging them together as a single ability (i.e. 4DR, +1 Striking ST, -1 Move as a +20% Stone Power advantage).

Now, my first impulse was to buy them as alternate abilities of each other, but then it occurred to me that Power Techniques are pretty cool and would be a better fit to the concept. Would using the packaging method in any way be disallowed with power techniques?
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Old 08-28-2020, 11:13 AM   #2
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Default Re: Affliction: Alternate Abilities vs Power Techniques

If they're all afflictions, you could just buy one affliction with the Selectivity enhancement. I really should use that more often.
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Old 08-28-2020, 11:45 AM   #3
AlexanderHowl
 
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Default Re: Affliction: Alternate Abilities vs Power Techniques

If they are a single ability, then they require Selectivity (+10%). Alternative attacks should probably involve modifiers that are not meant to work together (or attack abilities other than Affliction). For example, it would make more thematic sense for a character who could afflict agony or ecstasy to have alternate abilities rather than multiple enhancements in one ability (it is also usually cheaper)?
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Old 08-28-2020, 12:40 PM   #4
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Default Re: Affliction: Alternate Abilities vs Power Techniques

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Originally Posted by Anders View Post
If they're all afflictions, you could just buy one affliction with the Selectivity enhancement. I really should use that more often.
The difficulty with that is that you have to pay for all the enhancements on one ability. Either/Or limitations (Power-Ups 8: limitations, p. 6) are another alternative to Alternate Abilities, and might fit this.
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Old 08-28-2020, 12:58 PM   #5
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Default Re: Affliction: Alternate Abilities vs Power Techniques

Consider using Alternative Enhancements and apply any limitations to specific enhancements instead of the power.
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Old 08-28-2020, 01:25 PM   #6
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Default Re: Affliction: Alternate Abilities vs Power Techniques

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Originally Posted by Refplace View Post
Consider using Alternative Enhancements and apply any limitations to specific enhancements instead of the power.
This is what I would also suggest, but only if it is cheaper than buying everything as A.A. and they all function similarily, that is to say they all have the same affliction level and range and time. If any of that is different, then use A.A.
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Old 08-28-2020, 03:56 PM   #7
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Default Re: Affliction: Alternate Abilities vs Power Techniques

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This is what I would also suggest, but only if it is cheaper than buying everything as A.A. and they all function similarily, that is to say they all have the same affliction level and range and time. If any of that is different, then use A.A.
Agreed. Sometimes alternative abilities are simply the best option. For a hopefully upcoming project I have built a lot of Afflictions using alternative enhancements and each typically costs just a few points (so comparable to GURPS Magic) and makes for an easier to read and shorter character sheet. That said, I also use alternative abilities extensively, its rarely cheaper but gives more options,
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Old 08-28-2020, 05:37 PM   #8
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Default Re: Affliction: Alternate Abilities vs Power Techniques

I definitely echo Alternative Enhancements. While there could be the note of different ranges, RoF, areas, etc, this kind of sounds like one ability that can grant someone a power from a list and each gift giving would likely work the same.
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Old 08-28-2020, 06:03 PM   #9
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Default Re: Affliction: Alternate Abilities vs Power Techniques

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Originally Posted by kirbwarrior View Post
I definitely echo Alternative Enhancements. While there could be the note of different ranges, RoF, areas, etc, this kind of sounds like one ability that can grant someone a power from a list and each gift giving would likely work the same.
Note that you can also do different areas of effect, duration's, and areas of effect as alternative enhancements. Either combined as a single set or separate as separate sets.
Example: Set A (effect of Affliction) + Set B (Range or level of Malediction) + Set C (Duration). Then choose the desired effect from Steps A, B, and C to get the desired mix. Lower versions of a set allow more costly versions of another set. It was more work setting that up and more confusing for the GM to read but still easy enough and greatly enhanced flexibility.
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Old 08-28-2020, 06:47 PM   #10
Tyneras
 
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Default Re: Affliction: Alternate Abilities vs Power Techniques

Alternative Enhancements are working out great. My strategy is to use the highlight tools and just color the title of the ability in my verbose description and the Alt. Enhancements the same.
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