08-24-2020, 01:28 PM | #1 |
Join Date: Oct 2007
Location: Kentucky, USA
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One Mind, Two Bodies
The concept is that a single mind has 2 independent bodies. There is one set of memories and goals, but can otherwise act as 2 identical people.
My first thought was Altered Time Rate (Two Bodies, +0%). You can occupy 2 places at once, but you can also be deprived of ATR by having one imprisoned or otherwise disabled. Ally (minion) might also work. I don't think duplication is appropriate here, since its a permanent and irreplaceable part of the character. Am I overlooking something?
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08-24-2020, 01:34 PM | #2 |
Join Date: Sep 2006
Location: Luxembourg
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Re: One Mind, Two Bodies
A former thread :
http://forums.sjgames.com/showthread.php?t=94171 which forward to Kromm answer here : http://forums.sjgames.com/showthread...233#post470233 |
08-24-2020, 02:00 PM | #3 |
Join Date: Sep 2004
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Re: One Mind, Two Bodies
Before that solution, I used Duplication, Mindlind, and Telesend (racial).
If the each had different stats. I used Altered Form for two different bodies, which each duplicate was stuck in one form. |
08-24-2020, 03:01 PM | #4 |
Join Date: Oct 2013
Location: Mülheim an der Ruhr
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Re: One Mind, Two Bodies
a long time ago I try to made something similar
http://forums.sjgames.com/showthread.php?t=152862 this is the thread. I hope it help |
08-24-2020, 03:02 PM | #5 |
Join Date: Dec 2013
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Re: One Mind, Two Bodies
Duplication is also discussed by Kromm just below that post, as an option where you can go from one body to many bodies.
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In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
08-24-2020, 03:20 PM | #6 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: One Mind, Two Bodies
We are told, ad nauseam, that ATR only gives you one extra maneuvre per turn and absolutely nothing else, despite what the text says and even though that leaves no way to build various abilities that are seen in literature etc.
If that position is correct, then I don't think ATR can do what you are looking for here. |
08-24-2020, 04:31 PM | #7 | |||
Join Date: Sep 2006
Location: Luxembourg
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Re: One Mind, Two Bodies
⁸
Quote:
Quote:
But there are other (lesser) advantages that come with it : Powers : complete non combat task quickly Power up 3 Talents : maintaining multiple job training Powers : the weird : getting the take extra time bonus Social engineering : back to school : speeding up learning Supers : catching bullet, take extra time bonus forums : enhancing perception : "Very much so. Making two rolls against most mid-range scores is fairly close in effect to having +2 to a single roll." ... Then there is the variant suggested here : that is probably closer to what you want : Quote:
Last edited by Celjabba; 08-24-2020 at 04:42 PM. |
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08-24-2020, 05:14 PM | #8 | |
Join Date: Dec 2007
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Re: One Mind, Two Bodies
Quote:
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08-24-2020, 05:56 PM | #9 |
Join Date: Dec 2013
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Re: One Mind, Two Bodies
The GM makes a sensible judgment call.
__________________
In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
08-24-2020, 06:38 PM | #10 |
Join Date: Jun 2013
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Re: One Mind, Two Bodies
Duplication (No Sympathetic Injury +20%; Always On -20%) could be an alternative to the Ally build Kromm posted, although this ends up being a bit more expensive (an Always Available, equal point Ally, with a +50% for being playable, costs [30], while this costs [35]). One thing I disagree with the RAW here on is that Telesend that works only with your dupe(s) would have Racial -20% - the Limitation should be worth markedly more, possibly even -80% (One Person Only).
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