01-06-2016, 01:21 AM | #1 |
Join Date: Jan 2012
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SW Statblock Thread for Imperial Starfighters
Hello, everyone. I decided to do something for fun with Spaceships: statting out Imperial Starfighters. Be warned that I'm a novice and all are welcome to critique the stats that I've put out for starfighters affiliated with the Galactic Empire. I'll be trying my best to stat out fighters so don't expect it to be canonical. If you wish to correct specific parts of my statblocks on any starfighters, do let me know.
I did say I would write up the Alpha Xg-1 Assault Gunboat... I present to you in this thread the first statblock of many to come soon: CYGNUS SPACEWORKS ALPHA XG-1 ASSAULT GUNBOAT Code:
TL Spacecraft dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost 11^ Cygnus Spaceworks Alpha Xg-1 Assault Gunboat 15 +0/4 12 2G/c 10 1.2 [1] +4 1+1SV [2] 2/1/2 [4,5] 1x $2.525M Power Points: +16 / -8 Space Performance: sAccel: 2Gs FTL Rating: FTL-1 Air Performance: aAccel: 2Gs (44 mph/s) aSpeed: 3,500 mph (0.97 mps) Hnd/SR: +4/5 SHIP SYSTEMS Code:
FRONT [1-2 ] Metallic Laminate Armor dDR 2 [3 !] Light Force Screen dDR 15 [3,4,8] [4 ] Area Jammer Defensive ECM -2 to Hit / -1 Area Jam / 50 Mile Jam Radius [5-6 !!] Major Battery 2 Weapon Mounts [10] [Core ] Control Room Comp: C7 / Comm/Sensor: 4 / 1 Station Code:
CENTER [1 ] Metallic Laminate Armor dDR 1 [2 ] Reconfigurable System [11] [a !] Major Battery 1 Weapon Mount [12] [b !] Major Battery 1 Weapon Mount [3-4 ] Cargo Hold 1 Ton / SM-1 Bay Doors [5 !] Light Force Screen dDR 15 [3,4,8] [6 ‡‡‡‡] Super Fusion Reactor 8 Power Points / 200 yr Fuel / Compact [6,9] Code:
REAR [1-2 ] Metallic Laminate Armor dDR 2 [3 ] Passenger Seating 1 Seat [4 !] Light Force Screen dDR 15 [3,4,8] [5 !] Jump Drive FTL-1 [6 !] Hot Reactionless Engine 2Gs [5] [Core ‡‡‡‡] Super Fusion Reactor 8 Power Points / 200 yr Fuel / Compact [6,9] CAMPAIGN OPTIONS: Reactionless Engine (Drive Field), Exposed Radiators SHIP OPTIONS: Streamlined, Winged, Gravitic Compensators [1] Load includes: 0.2 tons of Crew & Passengers, 0.8 tons of Ammunition, 0.2 tons of Cargo Hold [2] Crew Requirement: 1 Control Station (1 Pilot) [3] Semi-Ablative (Loses 1 dDR for every 10 points of d-damage it resists), [4] Plus dDR 15 Force Screen, [5] Plus dDR 15 Drive Field [6] Volatile System (see p. SS1:62) [7] GENERAL FORCE SCREEN OPTIONS: Adjustable, Energy Only INDIVIDUAL FORCE SCREEN OPTIONS: [8] Adjustable [10] Solo or twin-linked laser cannons and solo or twin-linked ion cannons, [11] Solo or twin-linked missile launchers, [12] 6 missiles per rack Created using the GURPS Spaceship Design Spreadsheet Version 2.0 Release Candidate 10 based on the GURPS Spaceships series of books. http://gurpsland.no-ip.org/#GURPSSpa...ignSpreadsheet NOTES Do note that for ammunition in the Gunboat we're referring to XvT: BoP. Assault Gunboats are known to carry any type of warheads; the maximum number of warheads are 12, either solo or twin-linked. The missile launchers are 2 racks; 6 missiles per rack. 1st Major Weapons is Laser Cannon; 2nd Major Weapons is Ion Cannon (designed to disable craft). I don't know how to configure this but if you have any suggestions as to how to change the damage to something where the craft is disabled instead of being destroyed, I'm all ears. Compact Super Fusion Reactors were put there to increase PP so the pilot could change PP to adjust his Light Force Screen partially or fully frontal or aft. Also, the weapons on the mount could be switched at any time, including the missile launchers. The Xg-1 is hyperdrive capable. It can make at least 4 jumps, according to the GURPS Imperial Sourcebook. As for the low-thrust or high-thrust, not sure how I'd do that on the spreadsheet. Last edited by Huscurian; 01-06-2016 at 03:28 AM. |
01-06-2016, 02:50 AM | #2 |
Join Date: Jan 2012
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Re: SW Statblock Thread for Imperial Starfighters
This is the new statblock for the TIE/bm Bomber.
TIE/BM (BOMBER) Code:
TL Spacecraft dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost 11^ TIE/bm (Bomber) 15 +0/4 12 2G/c 10 2.2 [1] +4 2SV [2] 2 — $1.233M Power Points: +8 / -5 Space Performance: sAccel: 2Gs Air Performance: aAccel: 2Gs (44 mph/s) aSpeed: 350 mph (0.1 mps) Hnd/SR: +2/4 SHIP SYSTEMS Code:
FRONT [1-2 ] Light Alloy Armor dDR 2 [3 ] Reconfigurable System [a !] Major Battery 1 Weapon Mount [5] [b !] Major Battery 1 Weapon Mount [6] [4 ] Reconfigurable System [a !] Major Battery 1 Weapon Mount [7] [b ] Area Jammer Defensive ECM -2 to Hit / -1 Area Jam / 50 Mile Jam Radius [5-6, Core ] Control Room Comp: C7 / Comm/Sensor: 4 / 3 Stations Code:
CENTER [1-2 ] Light Alloy Armor dDR 2 [3-6 ] Cargo Hold 2 Tons / SM+0 Bay Doors Code:
REAR [1-2 ] Light Alloy Armor dDR 2 [3 !] Contragravity Lifter 10Gs Lift [4 ] Fuel Tank 0.5 Tons of Fuel [5-6 !!] Standard Reactionless Engine 2Gs [Core ‡‡‡‡] Super Fusion Reactor 8 Power Points / 200 yr Fuel / Compact [3,4] Design Switches, Features, & Notes: Ammunition Cost: $3,066,670 CAMPAIGN OPTIONS: Exposed Radiators SHIP OPTIONS: Gravitic Compensators [1] Load includes: 0.2 tons of Crew & Passengers, 1.867 tons of Ammunition, 0.133 tons of Cargo Hold [2] Crew Requirement: 2 Control Stations (1 Pilot, 1 Gunner) [3] Volatile System (see p. SS1:62) [5] Solo or twin-linked cannons, [6] Missile Launchers, [7] Trector Beams Created using the GURPS Spaceship Design Spreadsheet Version 2.0 Release Candidate 10 based on the GURPS Spaceships series of books. http://gurpsland.no-ip.org/#GURPSSpa...ignSpreadsheet NOTES I don't know about the engines in SW. The Bomber is simulated to be a slow bomber but capable of delivering devastating firepower. It carries 12 Photon torpedoes, 12 Concussion Missiles, and 12 Space Bombs, the standard layout for the Bomber. However, the missiles can be swapped out to suit the role per mission. Last edited by Huscurian; 01-06-2016 at 03:35 AM. |
01-06-2016, 04:04 AM | #3 |
Join Date: Jan 2012
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Re: SW Statblock Thread for Imperial Starfighters
This one is for the TIE/in, otherwise known as the Interceptor.
TIE INTERCEPTOR Code:
TL Spacecraft dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost 11^ TIE Interceptor 15 +0/4 12 4G/c 10 0.1 [1] +4 1SV [2] 1 [4] — $2.3M Power Points: +16 / -10 Space Performance: sAccel: 4Gs Air Performance: aAccel: 4Gs (88 mph/s) aSpeed: 500 mph (0.14 mps) Hnd/SR: +4/4 SHIP SYSTEMS Code:
FRONT [1 ] Light Alloy Armor dDR 1 [2 !] Light Force Screen dDR 15 [3,4,6] [3-6 !!!!] Major Battery 4 Weapon Mounts [8] Code:
CENTER [1 ] Light Alloy Armor dDR 1 [2 !] Light Force Screen dDR 15 [3,4,6] [3 ] Maneuver Enhancement +1 Air Handling [4 ] Reconfigurable System [9] [a ] Area Jammer Defensive ECM -2 to Hit / -1 Area Jam / 50 Mile Jam Radius [10] [b !] Major Battery 1 Weapon Mount [11] [5 ] Maneuver Enhancement +1 Air Handling [6 ] Control Room Comp: C7 / Comm/Sensor: 4 / 1 Station [Core ‡‡‡‡] Super Fusion Reactor 8 Power Points / 200 yr Fuel / Compact [5,7] Code:
REAR [1 ] Light Alloy Armor dDR 1 [2 !] Light Force Screen dDR 15 [3,4,6] [3-4 ] Maneuver Enhancement +2 Air Handling [5-6 !!] Hot Reactionless Engine 4Gs [Core ‡‡‡‡] Super Fusion Reactor 8 Power Points / 200 yr Fuel / Compact [5,7] SHIP OPTIONS: Gravitic Compensators [1] Load includes: 0.1 tons of Crew & Passengers [2] Crew Requirement: 1 Control Station (1 Pilot) [3] Semi-Ablative (Loses 1 dDR for every 10 points of d-damage it resists), [4] Plus dDR 15 Force Screen [5] Volatile System (see p. SS1:62) [6] FORCE SCREEN OPTIONS: Adjustable, Energy Only [8] Solo, twin, or quad-linked cannons, [9] Choose 1, [10] Jammer, [11] Tractor Beam Created using the GURPS Spaceship Design Spreadsheet Version 2.0 Release Candidate 10 based on the GURPS Spaceships series of books. http://gurpsland.no-ip.org/#GURPSSpa...ignSpreadsheet NOTES Fast, nimble, and maneuverable. The TIE Interceptor has two different weapon mounts. One is the solo-, twin-, or quad-linked cannons, and the other is the "Choose 1" option, whether it be ECM (Area Jammer), Tractor Beam), or other types of weapons. While it goes go at 4Gs, it's to simulate the TIE/in as the faster of the bunch, even if it's more improved than the TIE/Ln Fighter. Last edited by Huscurian; 01-06-2016 at 04:11 AM. |
01-06-2016, 08:28 AM | #4 |
Join Date: Oct 2010
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Re: SW Statblock Thread for Imperial Starfighters
I note that you have given the TIE interceptor shields. As far as I am aware this doesn't fit the official information that is given about them.
Unless you just decided it didn't make sense they didn't, which is obviously fine. |
01-06-2016, 08:34 AM | #5 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: SW Statblock Thread for Imperial Starfighters
The only TIE's which have shield are the TIE/d Defender and the later models of the advanced series, the TIE/ad Avenger).
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01-06-2016, 11:32 AM | #6 | |
Join Date: Jun 2006
Location: On the road again...
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Re: SW Statblock Thread for Imperial Starfighters
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I just watched the original movie (original theatrical release!) last night, and noted the x1 had four thrust nozzles on the back while the regular TIE had two. Does that actually make it a Quad Ion Engine craft, or just two engines with two thrust nozzles per engine (like how X-Wings have been described)?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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01-07-2016, 03:26 AM | #7 | |||
Join Date: Jan 2012
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Re: SW Statblock Thread for Imperial Starfighters
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By the way, I added myself to your forums. Got some real interesting mathematical questions for you regarding fighters and capital ships. Quote:
Last edited by Huscurian; 01-07-2016 at 03:44 AM. |
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01-07-2016, 06:26 AM | #8 | |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: SW Statblock Thread for Imperial Starfighters
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Although GURPS Spaceships (or my modification) looks nice, escpecially if the players want to create their own ship), I prefer my old building rules. Just using the information on different sites such as Starwars.com, wookieepedia, and others and noting down the spacecrafts in the old way as in the Basic Set. |
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01-08-2016, 09:23 AM | #9 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: SW Statblock Thread for Imperial Starfighters
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spaceships, star wars |
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