08-11-2014, 10:29 AM | #11 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: [Spaceships] Biological Ships: Food Consumption
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08-11-2014, 10:36 AM | #12 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Spaceships] Biological Ships: Food Consumption
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Biomechanical Self-Repair: The ship is capable of self-repair. If the spacecraft is reduced to -5 times its HP, it can no longer fix itself – there isn’t enough structure left. Otherwise, regener- ation rate is 10% of the spacecraft’s dHP every day. This option costs $0.02M per ton of mass, e.g., for an SM +7 (300 ton) spacecraft it costs $6M. |
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08-11-2014, 10:42 AM | #13 | |||
Join Date: Jun 2013
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Re: [Spaceships] Biological Ships: Food Consumption
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EDIT: Misremembered the scaling - SM 0 is ST 30, and ST 100 would be SM+3 and 3 tons. The point stands, however (in fact, it's now even worse - a human-size bioship consumes 60% of its mass every day). Quote:
Last edited by Varyon; 08-11-2014 at 10:53 AM. |
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08-11-2014, 11:18 AM | #14 | |
Join Date: Nov 2009
Location: Oregon
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Re: [Spaceships] Biological Ships: Food Consumption
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08-11-2014, 12:32 PM | #15 |
Join Date: Jun 2013
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Re: [Spaceships] Biological Ships: Food Consumption
Yep, that example makes it abundantly clear. That's a freaking huge organism, but I guess with it being in space that's not as big a deal. That's still some rather odd scaling (an SM 0 ship consumes 3x as much as a human, but an SM +9 ship consumes 1/10th as much as a similarly-scaled human, were that possible), but I'm certain the writers of SS8 had their reasons.
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08-11-2014, 01:26 PM | #16 | |
Join Date: Jan 2010
Location: Los Angeles County
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Re: [Spaceships] Biological Ships: Food Consumption
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It probably should not need much food unless it is growing/repairing. If the bioship includes a reactor of some kind I think it probably could produce food for itself mostly by reprocessing its own waste (maybe in an Open Space system which might only need a reactor for lighting/heating/whatever if the ship is in deep space). If it was replacing lost mass or adding more it would need to take on raw materials the same way that a normal ship with a fabricator would. Eventually, even without growing/repairing, it would rundown its food supply due to some level of inefficiency in the reprocessing but the same is true of the "total life support" option for Habitats. OTOH a really advanced and well designed system (or maybe just really large and self contained) might last longer than the reactor's fuel... A bioship (especially a prototype) might also need a supply of micronutrients but even if the ship was pretty poor at reusing and synthesizing them a very long term supply would probably be very light. |
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08-11-2014, 03:21 PM | #17 |
Join Date: Mar 2013
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Re: [Spaceships] Biological Ships: Food Consumption
SM+4 ships are dST 15, not 10.
I posted a prototype design in another thread, I gave that two energy weapons with a MHD turbine to run them, two standard reactionless engines, with a MHD turbine to run them, plus a psychic brain and ether wings/flukes. When those MHD turbines run dry there's no way their providing energy to the rest of the creature. And this brings up the question: A man need 3 pounds of grain a day to survive and the rules give him 4 pounds, is there a way to reduce this more? |
08-11-2014, 04:02 PM | #18 |
Join Date: Jan 2010
Location: Los Angeles County
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Re: [Spaceships] Biological Ships: Food Consumption
Food (or Cyborg) Paste from Ultra-Tech (p. 73) is 0.75 lbs. per day...
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08-11-2014, 04:10 PM | #19 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Spaceships] Biological Ships: Food Consumption
"Stoking the furnace" involves a backhoe full of baby food. Ewww.
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08-11-2014, 04:18 PM | #20 | |
Join Date: Jan 2010
Location: Los Angeles County
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Re: [Spaceships] Biological Ships: Food Consumption
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Alternatively use Spaceships as written and it's a backhoe full of airplane food, complete with packaging... |
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