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Old 09-26-2020, 09:48 PM   #11
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Public gates

Quote:
Originally Posted by hcobb View Post
For a different buzz on the subject read A Temple of the Six Gates in Hexagram #4.
Dammit, don't tempt me. The missus is already noticing how many times I've made a small purchase at Warehouse 23. PDFs are insidious. No single $5 to $20 purchase is much, but after a while, the sum is more than I should be spending.
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Old 09-27-2020, 11:09 AM   #12
zot
 
Join Date: May 2018
Default Re: Public gates

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Originally Posted by phiwum View Post
Thanks, I had not seen that thread.

Did you ever run a campaign with such a guild? Might be fun, but for now I'm going for simpler fantasy, something a bit more relatable to the average player and to me. Buncha swords, some guys who cast spells and a bit of intrigue on a small scale appropriate for beginner characters.

There's no doubt that if gates are commonplace, everything is mighty different. That thread spins out some of the differences, a lot more than I had in mind when I posted. I was just puzzling over why my adventure had to do with carts taking items from one place to another if small villages have temporary gates around harvest time.
I have not but I think it's got some good potential. Gates are commonplace in JRPGs where magic and technology frequently mix. I think TFT could do well for science fantasy stories, like in Hawkmoon, some parts of Corum and Elric, certain Conan stories, and Spelljammer (as opposed to urban fantasy and technomancy).
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