09-25-2020, 04:51 PM | #31 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Diffuse and armor
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09-26-2020, 01:57 PM | #32 | |||
Join Date: Aug 2018
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Re: Diffuse and armor
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Swarms can spread out over many hexes and there are sometimes grappling penalties depending on SM differences in grappler and grapplee... If we require Swarm to take up an entire hex (+4 to hit per B414) then perhaps non-enhanced Diffuse endows some limited variability moving between SM0 and SM+3 ? B402's SMAR has +1 to hit with a grappler per +1SM you have over foe, due to having longer arms. Not sure if that gives a bonus for giants "Using Your Legs" grapples at -2 DX though. I don't see anything here about working in reverse (low SM have trouble grappling larger targets, due to having shorter arms which can't wrap around them). What do people think of this idea? I'm not even sure if B402's SMAR bonus for giants to grapple munchkins is even meant to be a net bonus. I'm not sure if it's meant to replace (-1 becomes +1) or cancel out (-1+1=0) the penalty you have to hit small foes listed on B19. Quote:
Maybe houseflies have Increased Time Rate and can use Roll With Blow once per turn to quarter damage from me? I just seem to propel them like I'm merely shoving them with my fist, they only seem to die if I stop them from doing an "aerial retreat" via smushing them against a wall or clapping them between hands. Clapping vs flies also has the problem of sometimes they get caught in hollows between fingers and just up being accidentally crappled even though I wanted to inflict crushing damage to kill them. P76 rules could perhaps be expanded somehow to reflect this? That could be an issue with punches too, maybe instead of hard knuckles making contact an SM-20 speck might just get hit with the soft webbing between the knuckles. If knuckles hit wall then the between-knucckles depression would create a hollow spot between the wall where the fly wouldn't be crushed. |
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09-26-2020, 04:47 PM | #33 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: Diffuse and armor
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It makes sense. The problem with the fly isn't the grappling, it's a combination of seeing exactly where it is (Per-3 or worse for size) and it having its own dodge (which is likely average or better). As for punching a fly, a thing about small SMs in real life is they are dense enough or built in particular ways that certain things can't seem to 'damage' them (for instance, once you're small enough you can't fall fast enough to take damage from hitting the ground) and that isn't shown in the rules. |
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09-26-2020, 05:06 PM | #34 | |||
Join Date: Aug 2018
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Re: Diffuse and armor
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of course if they don't, they're going to be put into a coma or something, no middle ground |
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09-26-2020, 06:26 PM | #35 |
Join Date: Jun 2010
Location: Dreamland
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Re: Diffuse and armor
1d-3 is only 50% chance of 0 damage. Now if it was something like fractions up to 0.1 are treated as 0 damage, that might solve things good enough for gameplay.
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09-26-2020, 07:22 PM | #36 |
Join Date: Aug 2018
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Re: Diffuse and armor
good point, they should keep reducing that dice to -4/-5 (-6 is 0) with smaller fractions, or just use fractional damage and not tr to convert to minuses at all
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