09-10-2020, 01:58 PM | #41 | |
Join Date: Sep 2004
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Re: Delayed Onset, No Signature, Cyclic attacks
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09-10-2020, 03:48 PM | #42 |
Join Date: Feb 2016
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Re: Delayed Onset, No Signature, Cyclic attacks
Basic says that it occurs if the cumulative damage from the attack deals -1/3 HP damage. First Aid and Physician are specifically singled out by Unhealing, so it would likely need to be something supernatural since humans cannot easily have parts replaced by technology.
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09-10-2020, 04:39 PM | #43 | |
Join Date: Sep 2004
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Re: Delayed Onset, No Signature, Cyclic attacks
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Besides, Comic: Unhealing is really the official way to do such an attack. Unhealing only makes sense as a symptom if you're altering the biology of a victim in such a way that they would have that disadvantage "normally". Last edited by naloth; 09-10-2020 at 07:52 PM. |
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09-10-2020, 06:27 PM | #44 |
Join Date: Feb 2016
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Re: Delayed Onset, No Signature, Cyclic attacks
Yes, from that specific Innate Attack ability, not just a single attack by that specific Innate Attack ability, which is why it says cumulative. That is why it suggests limiting it to Innate Attacks of 1d or less damage.
Last edited by AlexanderHowl; 09-10-2020 at 06:37 PM. |
09-11-2020, 12:53 AM | #45 |
Join Date: Nov 2015
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Re: Delayed Onset, No Signature, Cyclic attacks
I'd just link it to an affliction causing a type of partial unhealing, wouldn't worry too much about the modifiers since it would only exist as a plot device.
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09-11-2020, 06:36 AM | #46 |
Join Date: Aug 2018
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Re: Delayed Onset, No Signature, Cyclic attacks
Given there are multiple tiers...
Unhealing Slow Healing 2 Slow Healing 1 normal Rapid Healing Very Rapid Healing Regeneration, etc. It could be interesting to just count Symptoms as "at % HP, inflict -XX disadvantage relative to healing" Like for example, it might only be enough to lower SH2 to UH, or SH1 to SH2, or normal to SH1, or RH to normal, or VRH to RH |
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delayed onset, no signature |
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