08-26-2020, 09:57 PM | #81 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: using spaceships for battletech-style tactical mecha combat
Well, that significantly overestimates the randomness. Impact angle is pretty consistent at any given range, particularly against deck armor (the target's facing affects impact angle against belt armor, the turret's facing affects angle against turret armor).
|
08-26-2020, 10:58 PM | #82 |
Join Date: Feb 2016
|
Re: using spaceships for battletech-style tactical mecha combat
There are a lot of random factors, especially at sea. Even a one foot swell could cause a couple of degree change in the angle of the placement of a shell.
|
08-26-2020, 11:02 PM | #83 | |
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: using spaceships for battletech-style tactical mecha combat
Quote:
USS Mobile Bay (CG-53) turning hard to starboard. Then of course there's listing from flooding on one side of the vessel. These can all be significant enough to affect penetration, though they are not going to have as much of an effect as moving from bow-on to broadside-on will on hits to the belt.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
08-27-2020, 12:40 AM | #84 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: using spaceships for battletech-style tactical mecha combat
Couple degrees won't matter much until you're hitting angles where you are probably going to just outright miss the ship (to drop from 6/die to 3.5/die is going from 90 degrees to 36 degrees; 1/die is 10 degrees).
|
08-28-2020, 03:19 PM | #85 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: using spaceships for battletech-style tactical mecha combat
I suppose my question was is the 70 DR figured to resist square hits by shells or average hits by shells?
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
08-28-2020, 03:24 PM | #86 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: using spaceships for battletech-style tactical mecha combat
Square hits, though in some cases it might not be at point blank range. The idea is that you can take standard statistics for weapons (weapon X has a penetration of Ymm RHA at distance Z) and transform them directly into game statistics, and those numbers are generally given for impact normal to the surface.
|
08-28-2020, 05:11 PM | #87 | |
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: using spaceships for battletech-style tactical mecha combat
Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
08-28-2020, 06:06 PM | #88 |
Join Date: Feb 2016
|
Re: using spaceships for battletech-style tactical mecha combat
In addition, a kill was defined as different things by different militaries and different vehicles. The old Oliver Hazard Perry frigate was well known for being able to take multiple hits from different 'ship-killing' weapons and still taking half a day to sink. The ability for it to function long after it was technically dead meant that it could continue to fight long after the point where targeting it was technically overkill, and it was thought that the only way to stop it from fighting back, even while it was sinking, was blowing apart its weaponry or killing all of its crew.
|
|
|