06-10-2020, 09:13 PM | #31 | ||||
Join Date: Jul 2014
Location: New Zealand.
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Re: Assumptions about Elves
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn Last edited by (E); 06-10-2020 at 09:32 PM. |
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06-11-2020, 12:16 AM | #32 |
Join Date: Feb 2016
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Re: Assumptions about Elves
Of course, elves could potentially become really good at any skill that they decide to indulge in. Since elves do not decay, the average elf of two hundred years might be a 1,000 CP character (assuming a 75 CP racial template and 5 CP per year of development after age 15 from self-teaching and on-the-job training). The only thing that might keep elves from conquering the world is their atrociously low fertility, which makes them quite risk adverse, as a lucky human could kill them with an arrow to the eye.
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06-11-2020, 01:25 AM | #33 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Assumptions about Elves
Revised assumptions Version 1
- Elves are long lived or immortal, as a result they favour high quality or long-lasting products. Their point of view is less focused on a strictly annual or seasonal cycle. - Elves have a greater understanding of genetic inheritance allowing more advanced selective breeding of plants and animals. Alternately they can use magic to obtain similar effects, this fits with the instances of elves having enhanced breeds of horses and the like. - Elven technology diverged from the human norm, at TL 1 or 2. - Where possible/plausible Elven technology will be simple with higher quality, magic and/or higher skill making up the deficiency. - Elves are omnivorous with similar requirements to humans, however they are not as reliant on grain crops. Among other things their assumed proficiency with bows seems to indicate meat is eaten, possibly often. - This particular group is semi-nomadic and agricultural production* is discrete/nonobvious, sustainable and relatively harmonious with nature. It may even devote effort to improving the quality of the surrounding environment. - An inherent level of magic has some effect. Probably increased yield for a given area or increased yield for a given amount of work. It may also be applied to less directly such as by applying something like a glamour to magic springs and food caches. - There may have been magical catastrophes in the past. - Weigh in favour of Tolkien’s elves -Skinny builds are indicative of a high energy/nutrition diet. large stomachs are loosely associated with lower quality diets. - Temperate forest is the likely base location. - Elves have some ephemeral social issues. - Permaculture influences. Maybe’s - The agriculture is likely to include more hunting and gathering than human societies at equivalent TLs. - They may be poorly adapted to recent changes, a suggestive if likely inaccurate example might be “Unemployed master mammoth hunter” -Elves have some domestic or nearly domesticated fantastic animals. - Elves themselves may not follow genetic inheritance. This might not end up relevant in the first example but may be useful when explaining other issues like subraces of elves that develop over a very few generations or Winter and Summer courts. -Elven fertility is low, there are possibly issues involving reproduction. *I’m using this as a catchall term for things harvested from organic sources
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
06-11-2020, 07:40 AM | #34 | |
Join Date: Dec 2006
Location: Meifumado
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Re: Assumptions about Elves
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Of course, this is getting away from any traditional conception of elves, but I thought it was a cool idea to share.
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06-11-2020, 08:41 AM | #35 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Assumptions about Elves
My take on elves tends to see things like traveling, adventuring, and reproducing as juvenile distractions to be outgrown by 120 or so. Young elves often live in transient (by elf standards) settlements, with the iconic tree village being basically a hippy commune. The grown-ups live a monastic lifestyle.
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06-11-2020, 09:20 AM | #36 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Assumptions about Elves
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Half-elves are usually royal children. They have a story behind them and a pretty interesting one. Of course that does not have to be the way you do. If you go by the route you do you might get a situation where the relation between elfwives and humanwives is rather like that between wives and concubines among humans. You might have a Prince only allowed one elfwife but a large numbers of willing (or not depending on the elven evilness rating) humanwives.
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06-11-2020, 10:54 AM | #37 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Assumptions about Elves
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Centuries later, and the real problem becomes apparent - all these half-elfs running round, probably more fertile than pure-blood elfs (especially with each other), claiming rights to elven riches and heritage. Cut them out of any citizenship and you have a problem with unrest, etc., let them in and before you know it your bloodline is contaminated beyond repair and your descendants are merely attractive, long-lived humans, not proper elves at all. Alternatively, things go all Errant Story, and everybody loses.
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06-11-2020, 12:29 PM | #38 |
Join Date: Feb 2016
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Re: Assumptions about Elves
This assumes that half-elves are more fertile than elves. If they only possess elven levels of fertility, then they are less of a problem. Elves may even possess an extra pair of chromosomes compared to humans, meaning that half-elves could be sterile like mules.
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06-11-2020, 12:36 PM | #39 | |
Join Date: Mar 2014
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Re: Assumptions about Elves
GURPS magic systems tend to have a risk of backfire, so elves might either not use it for regular activities like agriculture, or they might in practice have lifespans limited by such acidents.
If they in practice do live for a very long time, an important consideration is how their memories and skill levels work. Do they suffer from a finite memory capacity, and do they never get much more skilled than experienced humans due to skill decay. Alternatively do they have some trait which makes that less of an issue (or not an issue at all). A modifed Photographic Memory advantage perhaps? As mentioned earlier, one of those leads to elves on average being 1000 point characters when they reach a certain age. That would obviously have a massive impact on how elven societies work! Quote:
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06-11-2020, 12:47 PM | #40 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Assumptions about Elves
You're assuming they work as hard as competent humans over long periods of time. Most people tend to slow down even for on the job training when they're "good enough". Elves could spend time doing or living rather than pushing hard to constantly improve themselves.
Though one could split the difference and say they have the ability to consciously forget. Thus they would save space/points not just in a computer/metagaming sense but in an emotional sense in order to adapt. I have no idea how one would write that up in Gurps though.
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brainstorming, elves, farming |
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