Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-28-2013, 01:36 PM   #11
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyv, Ukraine
Default Re: Spaceships: Getting rid of cabins

Quote:
Originally Posted by schmeelke View Post
And how do you have "a square of a 2:1 length/width ratio"?
It was satirical.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 08-28-2013, 04:05 PM   #12
David L Pulver
AlienAbductee
 
David L Pulver's Avatar
 
Join Date: Aug 2004
Location: In the UFO
Default Re: Spaceships: Getting rid of cabins

Quote:
Originally Posted by Schilcote View Post
I have a spaceship (which I already designed in non-game-mechanic terms) that I'm trying to recreate in Spaceships terms. Problem is, it's a big honkin' cargo freighter, so it's SM+12... but it's only supposed to have 12 crew quarters (and those aren't even full, it's just got the players in it). Since the 'habitat' component contains 600 cabins, this is a bit of a problem.

Does anyone have a different way of representing crew quarters that doesn't conflict so much with the established design? I suppose I could fill it with minifacs, saying they represent a big workshop that isn't quite big enough to count as 1/6th of a hull section.
The rules on habitats on p. 17 cover this: see the paragraph that begins "The Habitat Table shows..." - "each cabin exchanged for steerage provides five tons cargo." Most of the sample freighters in Book 2 use this rule.

So a SM +12 ship ship with 12 cabins is written:

"Habitat (12 cabins, 2,940 tons cargo)"
__________________
Is love like the bittersweet taste of marmalade on burnt toast?
David L Pulver is offline   Reply With Quote
Old 08-29-2013, 03:41 AM   #13
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: Spaceships: Getting rid of cabins

Quote:
Originally Posted by Nereidalbel View Post
Convert unnecessary cabin space into extra storage space. The examples and such in the books aren't the universal law of every design ever.
It's also possible to split the mass-module into a 1/3 part for Cabins and then use the remaining 2/3 for Cargo (regular cargo, not steerage). Or even 1/10 for Cabina and 9/10 for Cargo if desired.

It's not RAW-legal, but it's an extremely obvious and non-abusive thing to do.
Peter Knutsen is offline   Reply With Quote
Old 08-29-2013, 02:01 PM   #14
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: Spaceships: Getting rid of cabins

Quote:
Originally Posted by Peter Knutsen View Post
It's also possible to split the mass-module into a 1/3 part for Cabins and then use the remaining 2/3 for Cargo (regular cargo, not steerage). Or even 1/10 for Cabina and 9/10 for Cargo if desired.

It's not RAW-legal, but it's an extremely obvious and non-abusive thing to do.
Actually, the 1/3-2/3 split IS RAW-legal, in Spaceships 4 or 7 (IIRC). The 1/10-9/10 split isn't necessarily RAW-legal, but I doubt anyone's really going to complain.
__________________
"Life ... is an Oreo cookie." - J'onn J-onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is online now   Reply With Quote
Old 08-29-2013, 03:53 PM   #15
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: Spaceships: Getting rid of cabins

Quote:
Originally Posted by tbrock1031 View Post
Actually, the 1/3-2/3 split IS RAW-legal, in Spaceships 4 or 7 (IIRC). The 1/10-9/10 split isn't necessarily RAW-legal, but I doubt anyone's really going to complain.
You can get the 1/10-9/10 split by doing two iterations of the 1/3-2/3 split, so if one is legal, the other also has to be.
Peter Knutsen is offline   Reply With Quote
Old 08-30-2013, 09:08 AM   #16
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Spaceships: Getting rid of cabins

I would think that premium pricing could be charged for steerage cargo transport over and above the regular unpressurized areas.
Figleaf23 is offline   Reply With Quote
Old 08-30-2013, 10:20 AM   #17
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: Spaceships: Getting rid of cabins

Quote:
Originally Posted by Figleaf23 View Post
I would think that premium pricing could be charged for steerage cargo transport over and above the regular unpressurized areas.
Yes, that makes sense. But often, there might be no demand for steerage cargo transport.
Peter Knutsen is offline   Reply With Quote
Reply

Tags
spaceships

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:28 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.