05-09-2023, 04:58 AM | #41 | |
Join Date: Jan 2008
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Re: Converting D&D/Other Adventures to DFRPG
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If the contention is that non-comedic stories are more narratively satisfying when there's some kind of dramatic momentum preventing characters from going from fine to dead instantly, that's plausible, and I agree that Luck can help make your games more likely to be narratively satisfying. So can healing or resurrection magic. If the contention is that games which turn out to generate narratively-unsatisfying stories of failure are games which shouldn't have been played, I don't agree. The possibility of failure is inherent to challenging scenarios, and for some people including me, challenge is required for fun. Knowing that a really good plan for dragon-slaying reduces the odds of everyone dying--that's why good plans are worth spending mental effort on! And sometimes it's fun to read stories about everything going wrong, anyway. Last edited by sjmdw45; 05-09-2023 at 05:24 AM. |
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05-09-2023, 12:43 PM | #42 |
Join Date: Jun 2022
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Re: Converting D&D/Other Adventures to DFRPG
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05-10-2023, 04:39 PM | #43 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Converting D&D/Other Adventures to DFRPG
I have let dragons power parry arrows with breath, and it's expressly a power of the Void Wyrm
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05-11-2023, 01:00 PM | #44 | |
Join Date: Jul 2021
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Re: Converting D&D/Other Adventures to DFRPG
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I think Dragons should be able to use applicable breath weapon to "parry" arrows. Fire - burn them up Ice - change the aerodynamics/weight them down Electric/shock - shatter the arrow I'm not sure any other breath weapon would make sense for a "power parry". I also don't know if any of these are in the various deragon supplements mentioned above. |
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05-11-2023, 01:24 PM | #45 | |||||||
Join Date: Jul 2021
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Re: Converting D&D/Other Adventures to DFRPG
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Last edited by restlessgriffin; 05-11-2023 at 01:31 PM. |
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05-11-2023, 03:59 PM | #46 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Converting D&D/Other Adventures to DFRPG
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In practice, it's not a problem if you do decent encounter design. Throw in a wide mix of foes - hordes of mundance orcs in one fight, a couple of Sword-Arm Golem in another, several siege beasts with shields after that, a floating electric jelly as a boss. The DF books provide a lot of monster types, so use them all. People have already discussed that at length. And I'm not sure what is unrealistic about establishing that Fauxgolas, the elf archer, can shoot a bird's eye out at 100 yards, and then realizing that he can shoot out anything's eye out. He's significantly less effective against 10 orc footmen with shields, because he can't do anything about their shield blocks.
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05-11-2023, 04:34 PM | #47 | |
Join Date: Jan 2008
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Re: Converting D&D/Other Adventures to DFRPG
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You may be right about liver and kidneys (you may want to allow Physiology (Mundane) as a specialty) but as you note, eyes are pretty obvious. I think lungs are probably pretty obvious too and they count as vitals. In any case, I'm a fan of "autopsy the monster afterwards to find out about its physiology and weak spots." Just like in XCOM: UFO Defense. |
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05-11-2023, 04:47 PM | #48 | |
Join Date: Jan 2008
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Re: Converting D&D/Other Adventures to DFRPG
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Adding some numbers to illustrate: a simple DX 11 HT 11 orc, with a medium shield, has Dodge 8 + 2 when unencumbered. He can Dodge and Drop for +3 to defend against an arrow hit, which means that even if Legolas can hit one in the eye with 98% accuracy, it will still take four or five arrows on average to actually get an arrow through his eye (I'm oversimplifying Dodge and Drop tradeoffs here but you get the gist). Meanwhile the other 9 orcs are still closing at 10 mph/Move 5. Hopefully Fauxgolas and everyone with him invested in extra Move and not just weapon skills or things could get hairy. Last edited by sjmdw45; 05-11-2023 at 04:54 PM. |
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05-11-2023, 06:15 PM | #49 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Converting D&D/Other Adventures to DFRPG
Well, actually, the orc isn't dodging nor Dropping. He's using his Shield-14 skill to get himself a Block of 10, and then adding +2 for medium shield DB, and he's just flat out ignoring 75% of the archer's attacks. Even if Fauxgolas can kill an orc on an undefended hit (he can) and can make a potential hit every second (he can), the orcs trotting forward at Move 4 can expect to close 80 yards before they lose half their members.
So yeah, hooray for opposable thumbs and using tools.
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05-11-2023, 07:31 PM | #50 | |
Join Date: Jan 2008
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Re: Converting D&D/Other Adventures to DFRPG
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