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Old 05-02-2023, 11:28 AM   #1
Juan
 
Join Date: Oct 2020
Location: Madrid, Spain
Default Artifact & adventure seed: The Recalling Pendant

Worlds die and worlds are reborn. They do once and again, keeping the cosmic wheel turning. Nothing lasts forever but nothing ever changes. And only the Norns know when Raknarok will ensue.

Many souls keep visiting Midgard through different incarnations. They live with many faces and by many names but they rarely remember anything about their bygone visits to the Realm.

Still, it is not unheard of the strangest event: one such individual recalling past lives and getting advantage of past deeds and learning.

Thatīs why many kings and sages endanger their lives to gain access to the Recalling Pendant.

Recalling pendant
The recalling pendant is a coarse / crude silver shackled-necklace of unknown origin.

From it hang concentric movable rings made of dark meteoritic metal. There are hand-made carvings in both faces of the rings but no pattern ever repeats as if they were ever changing.

This artifact remains unalterable since the first creation and Ragnarok does nos destroy it.

If he or she deserves it, the power of the pendant permits remembering bits of one of the bearerīs past lives.

Its real weight is about half pound but whoever wears it falls unconscious in 1d seconds, as if suddenly exhausted after carrying an infinite weight on their shoulders.

Once unconscious, the bearer has to roll Will -2.
  • If unsuccessful, the character gains a mental disadvantage worth 5 points and the pendant phases into other realm of existence. Suggested Disadvantages: Callous, Disciplines of Faith (you saw the Light!), Obsession (I do not know WHO I am… and I must know!), Phobia…
  • If successful, the character recalls one of their past lives and learns Skills related to it. When the character wakes up, the player can spend 3d CP in any skills of their choice. Such Skills must be new, they cannot increase any already possessed Skill. As always GM has veto if the player is not attaching to the recalled live. The pendant phases into other Realm of existence before the character regains consciousness.

Now… who you said you were?

If you need to make a past live on the run:

1d

1-2 Delver (see tables below)
3 Rich merchant
4 Priest (with no Power Investiture)
5 Politician / Advisor / Academic
6 Criminal with blood on your hands

Delver

2-5 Magic user
6-9 Non-magic-user
10-12 Hunter (Undead, 1-3; or Mage, 4-6)


Non-magic user

1; 1 Barbarian
1; 2-3 Brawler
1; 4 Holy Warrior
1; 5 Knight
1; 6 Martial Artist
2; 1-2 Scout
2; 3 Shield-bearer
2; 4 Swashbuckler
2; 5-6 Thief

Magic User

1-2 Bard
3-4 Cleric
5 Druid
6 Wizard

Adventure seed
Many royal aspirants will search the Artifact not for knowledge but as a way to justify their claims. They will assure they saw themselves sitting in the throne, defeating a mythic foe, commanding armies, etc while wearing the Recalling Pendant.

PS
Of course the GM could easily use this device to throw Quest and/or needed information to adventurers after a good olī delving.
__________________
Worlds which did not exist before we arrived in.

Last edited by Juan; 05-02-2023 at 03:09 PM.
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Old 05-02-2023, 02:59 PM   #2
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Artifact & adventure seed: The Recalling Pendant

This is a flavorful idea. I like it.
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