03-28-2018, 02:36 PM | #11 |
Join Date: Aug 2010
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Re: Building an Heir
Still working on the concept (have until this weekend, and nothing really gets done until the last minute, right?), but I continue to love the ideas in this thread.
In talking further with the player, we've refined a bit, so it might not actually be an heir. The concept has refined to the stereotypical rich kid who knows his social circles and shows up with shiny equipment that he has no idea how to effectively use. Basically a foil to the axe-wielding woodsman who doesn't know how to order a drink at the tavern. I'm happy to accomodate... I don't want to run a hack-and-slash, and it's good to hear some of my players (some of which haven't ever played anything but D&D) are embracing the concept of characters who are bad-ass at something other than sword swinging or spell casting! |
03-28-2018, 08:53 PM | #12 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Building an Heir
Quote:
The actual allowance that he has in his personal fund is closer to what his wealth would be then the sum of the family assets which he is theoretically heir to.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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03-29-2018, 01:15 AM | #13 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Building an Heir
Quote:
If you want this to be somewhat realistic-sounding, the family probably tried to send him along a clerical career, but it's credible that he did not want to become a priest (happened all the time). The second son already is in military stuff. So, in a DF setting, this third son's option is ... adventuring. |
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