09-18-2017, 02:54 PM | #1 |
Join Date: Aug 2004
Location: Dayton, OH
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Selling to players only...
I think it would be a great idea (at least from a consumer perspective) to sell the Adventurers PDF separately. Maybe Spells, as well. Probably 75% of the set is of little use to players, and I think being able to buy one or two PDFs at an appropriate price might open up the market a bit.
Just a thought.
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A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." |
09-18-2017, 02:59 PM | #2 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Selling to players only...
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In practice most of them are only going to skim Adventures, which if you really wanted to be cynical about you really just could tabulate a list of the templates with brief summaries, and a similar list of the kewl powerz. |
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09-18-2017, 03:32 PM | #4 | |
Join Date: Aug 2004
Location: Dayton, OH
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Re: Selling to players only...
Quote:
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A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." |
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09-18-2017, 03:44 PM | #5 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Selling to players only...
Quote:
Last edited by sir_pudding; 09-19-2017 at 11:23 AM. |
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09-18-2017, 04:05 PM | #6 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Selling to players only...
I could see 2-3 Spell books being handy, between the GM and each spellcaster player wanting to reference spells. A couple copies of the Adventurers books can speed up character creation.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
09-18-2017, 04:30 PM | #7 | |
Join Date: Aug 2004
Location: Dayton, OH
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Re: Selling to players only...
Quote:
But, realistically, Adventurers provides the players with a primer on the game and setting, while providing all the information they need to arrive at the table with a character in hand. Beyond that the GM can just manage the flow of information using his knowledge of Exploits. Think of the old AD&D Player's Handbook and DMG. There were no combat rules in the former. Only character creation information. The GM handled translating player ideas into rules.
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A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." |
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09-18-2017, 04:32 PM | #8 |
Join Date: Aug 2004
Location: Dayton, OH
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Re: Selling to players only...
But that's all ultimately technicalities. It would just be good to have the option to have a low entry point for those who want it. I doubt it would do anything but enhance sales.
__________________
A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." |
09-18-2017, 05:17 PM | #9 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: Selling to players only...
I think this is a great idea. Adventurers, Spells, and Exploits. And the Character Creation Cheat Sheet (if that's not going to be a free PDF).
I'm likely to print and bind my PDFs (I did with G:DF) anyway, and I'll probably put all of that in one book. I'm also going to compare the helpful backs of the books to the GM screen and whatever's additionally useful from them, I may print into a separate reference book/sheet. |
09-18-2017, 06:34 PM | #10 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Selling to players only...
Quote:
Quote:
Last edited by sir_pudding; 09-18-2017 at 07:28 PM. |
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