06-02-2012, 11:41 AM | #21 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Comments on 6-1 Rules
The M1 Abrams can sustain in excess of 60 MPH with the engine governor removed, and I guarantee a HVY can at least match that. Since 100km = 62 miles, 60 MPH is almost your 100 KPH figure. I call that close enough to make me happy. Feel free to change things to make it more "real" if you want, but I don't need to suspend my disbelief when playing Ogre, since I don't try to think of it as real on that level.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
06-02-2012, 11:46 AM | #22 |
Join Date: Mar 2006
Location: Southeastern PA
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Re: Comments on 6-1 Rules
How can an enemy unit fire an Ogre's missile? I find the parenthetical comment on the last line of the Victory Point -- Damage to Ogres section puzzling.
"...For every missile destroyed (or fired by enemy): 1 point." Emphasis added. |
06-02-2012, 11:51 AM | #23 | |
Join Date: May 2012
Location: Geltendorf, Germany
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Re: Comments on 6-1 Rules
Quote:
That said, i liked your post and it has given me food for thought in my own GEV-like game, where just last night i was struggling to find a magical balance between hex size and turn duration vs the discrepancy in speeds between infantry and hovercraft. i'm left with 30khm infantry (ouch!), 45-60kmh tanks (reasonable?), and 90-ish khm hovercraft. i'm not yet pleased with that, and your post has pushed me to go re-think parts of it. |
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06-02-2012, 11:53 AM | #24 |
Join Date: May 2012
Location: Geltendorf, Germany
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Re: Comments on 6-1 Rules
External missiles have a DEF score and can be attacked just like any other component (_before_ the missiles are fired!). Internal missiles cannot - attack the missile racks instead. Laser towers can shoot down in-transit missiles, but most games don't use towers.
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06-02-2012, 12:17 PM | #26 |
Join Date: Mar 2006
Location: Southeastern PA
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Re: Comments on 6-1 Rules
I had not read it from that angle, obviously. Now, are unfired missiles (i.e. internal ones in an Ogre with all of it's missile racks destroyed) also worth 1 VP? My "house rule" would say yes, but other opinions are welcome.
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06-02-2012, 12:37 PM | #27 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Comments on 6-1 Rules
You only get VP for unfired missiles if you kill the entire Ogre, in which case you just get the kill value.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division Last edited by offsides; 06-02-2012 at 02:19 PM. Reason: Fix missed autocowreck... |
06-02-2012, 12:41 PM | #28 | |
Join Date: Apr 2012
Location: Chicago, IL
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Re: Comments on 6-1 Rules
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06-02-2012, 12:57 PM | #29 | |
Join Date: Apr 2012
Location: Chicago, IL
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Re: Comments on 6-1 Rules
Quote:
'crews indicate many engagements occurred "on the move" (15 to 25 km/hr), and involved engagements at all angles.' Last edited by KevinR; 06-02-2012 at 12:58 PM. Reason: Add explicit quote. |
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06-02-2012, 01:36 PM | #30 | ||
Join Date: Jan 2007
Location: Rio de Janeiro, Nova Brasília
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Re: Comments on 6-1 Rules
Quote:
Now, if you can present a source which shows tanks doing anything like that under combat conditions, that would be more to the point. Quote:
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