06-20-2008, 03:49 AM | #21 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Are you afraid of GMing THS?
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Anyways, I definitely understand the tendency to "freeze" when presented with this beautiful, pristine setting. That was my first reaction. And I have to fight the temptation to drag my players on a whirlwind tour of the whole solar system, just to show them how cool the setting is. But I guess my question would be whether it is better to leave the setting in it's glass case, pristine and perfect, or to break it out, run it through it's paces, twist and bend it over backwards, and leave it smoking in a heap after a thoroughly fun ride? I'd really rather just run it perfectly, but in all likelihood I'm gonna screw something up. So it comes down to not running it or running it to the best of my ability. Nothing ventured, nothing gained, IMO. |
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06-20-2008, 05:09 AM | #22 | |
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Re: Are you afraid of GMing THS?
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I agree completely with all you've said here. At first, I was intimidated too: how could I remember that huge spiderweb of companies, countries and organizations with all of their ideologies and other memeplexes. Then I just said what the hell, and I just ran the damn thing. And yes, I often have to wing it, and I've probably broken canon plenty of times already, but even then the beauty of the setting seeps in anyway. So, IMO, running THS? Just do it! :-) |
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06-21-2008, 12:31 AM | #23 |
Join Date: Jun 2008
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Re: Are you afraid of GMing THS?
The concept of GMing THS scares the crap out of me. I've only ever played once, and I know that only went well because the GM was a professional screen writer.
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06-21-2008, 03:49 AM | #24 |
Join Date: Feb 2006
Location: Trondheim, Norway
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Re: Are you afraid of GMing THS?
I reread my THS books every now and again; every time I do I think 'I really should run a campaign in this setting, that would SO rule!'
And then the same thing happens, every time. I read the core book and then the supplements and go: 'Damn, some cool stuff about the TSA, I should use that in a spy games type setting... Oooh, AI's in Europe? Technothriller fun... Duncanite insurgents in the Kuiper Belt? Can't leave that out, it just rocks too much... Rust China? Zing!! Oh, and I really should do some stuff where the PC's get in a space ship and orbit the sun, since Sunshine was such a great sci-fi flick... And thinking of sci-fi, I loved Event Horizon... Mmmm, existentialist musings around the nature of Humanity ala Blade Runner in an all-Bioroid campaign... Yeah!!' and then I realize that my grand 'Campaign Ideas' spreadsheet contains not so much ideas as just the sum of everything I find cool and absolutely MUST have in a campaign... In short, there's just too much to choose from. Just way too much!! ... thank you, SJG ...
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06-21-2008, 08:19 AM | #25 | |
Join Date: Jul 2005
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Re: Are you afraid of GMing THS?
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
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06-21-2008, 04:19 PM | #26 | |
Join Date: Jan 2006
Location: Finland
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Re: Are you afraid of GMing THS?
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If I wasn't chronically short on money and shelf space I'd buy all the available THS material - just so I could stare at it and wonder - even if I hadn't got the time to GM it. But... Even if it is a "well supported gameworld" I suspect it's not as well supported and "ready to play" as many others. You mentioned Harn and Greyhawk - but how about traveler universe, glorantha, battletech universe...??? |
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06-21-2008, 06:32 PM | #27 | |
Join Date: Jul 2005
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Re: Are you afraid of GMing THS?
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Note, one item regarding GURPS THS material. It is still largely GURPS 3e, so in addition to the learning curve, you also need to do some translation. Of course, once again THS: Changing Times should help with that.
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
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06-22-2008, 09:16 AM | #28 |
Join Date: Jun 2008
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Re: Are you afraid of GMing THS?
This is a very interesting thread. I don't own any of the THS books, yet, but I'm thinking about getting into it. I know its Gurps 3e, and I understand that Changing Times is suppose to help with conversions, how much better is 4e from 3e? If I wanted to get started in THS would you recommend me getting Gurps 4e, the THS corebook, and Changing times? Or some other combination?
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06-22-2008, 10:44 AM | #29 | |
Join Date: Aug 2004
Location: U.K.
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Re: Are you afraid of GMing THS?
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If you play TS using the new edition, there'll be a certain amount of cross-referencing involved at times - to Changing Times, and also to Shell-Tech if you're using various cybershells - but you should become familiar with things soon enough. To play TS under 3e, you need (at minimum) the TS core book, the 3e Basic Set, and Compendium I. To play with the setting under 4e, you need (at minimum) the TS core book, the two volumes of the 4e Basic Set, and Changing Times. The former will probably work out cheaper, but if you want "best" rather than "cheapest", I'd recommend the latter. But I'm flagrantly biased. (Okay, the hardback version of the TS core book includes a copy of the "GURPS Lite" minimal rule set, so in theory you could play with that. But honestly, you'll want to expand beyond it pretty soon. Anyway, for that matter, you can find a free copy of the 4e GURPS Lite online.) In either case, you'll want to extend your TS library sooner or later - but which books you want depends where in the setting you want to play, and what sort of game. (Deep Beyond for the outer solar system, High Frontier for Earth orbit, Toxic Memes for games about propaganda wars and social movements, and so on.)
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06-23-2008, 03:35 AM | #30 | |
Join Date: Aug 2004
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Re: Are you afraid of GMing THS?
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