Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-20-2019, 10:55 PM   #41
bert
 
Join Date: Dec 2016
Location: Southern Sweden, possibly on an Alternate Earth
Default Re: GURPS 4.5e

Quote:
Originally Posted by Anthony View Post
I would probably convert reaction rolls to normal rolls with all the normal mechanics (and move the extreme reactions to criticals).
In my own system, a reaction roll is basically a roll-under charisma roll. I think there is not reason that the roll should be roll-high for good results.

(That fright checks and damage both give bad results in high rolls is consistent, IMHO)
bert is offline   Reply With Quote
Old 12-20-2019, 11:51 PM   #42
tbone
 
tbone's Avatar
 
Join Date: Aug 2004
Default Re: GURPS 4.5e

Quote:
Originally Posted by bert View Post
In my own system, a reaction roll is basically a roll-under charisma roll. I think there is not reason that the roll should be roll-high for good results.

(That fright checks and damage both give bad results in high rolls is consistent, IMHO)
Long ago, I too thought it odd that reaction rolls treat a high roll as desirable, while most checks (including influence rolls) treat a low roll as desirable.

I'm fine with it now. The "low is good" rolls, including influence rolls, are pass-or-fail checks. Reaction rolls aren't checks. They're what I call (for lack of a better word) "amount rolls", i.e., rolls for some amount of stuff. In this case, the "stuff" is pretty abstract – it's "amount of goodwill felt toward the target" (again, for lack of better wording). But that's still a roll for an amount of something (with an attached Reaction Roll Table to interpret what the amount of goodwill means for a character). It's the same concept to me as a roll for amount of damage, a roll for number of silver pieces in a chest, and so on.

(A little more blather on that topic here, if you like.)
__________________
T Bone
GURPS stuff and more at the Games Diner: http://www.gamesdiner.com

Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated)

(Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.)
tbone is offline   Reply With Quote
Old 12-20-2019, 11:59 PM   #43
namada
Banned
 
Join Date: Mar 2006
Default Re: GURPS 4.5e

Quote:
Originally Posted by Stormcrow View Post
Tunnels & Trolls 5.5, 7.5
Call of Cthulhu 5.5
Narcissist: Crash Free 0.5 (a pre-release version)

I'll bet there are more.
Fair enough, all games I don't follow, but it does make me wonder how many .5 editions happened prior to 3.5, and how many were just copycat nonsense.
namada is offline   Reply With Quote
Old 12-21-2019, 12:17 AM   #44
bert
 
Join Date: Dec 2016
Location: Southern Sweden, possibly on an Alternate Earth
Default Re: GURPS 4.5e

Quote:
Originally Posted by tbone View Post
Long ago, I too thought it odd that reaction rolls treat a high roll as desirable, while most checks (including influence rolls) treat a low roll as desirable.

I'm fine with it now. The "low is good" rolls, including influence rolls, are pass-or-fail checks. Reaction rolls aren't checks. They're what I call (for lack of a better word) "amount rolls", i.e., rolls for some amount of stuff. In this case, the "stuff" is pretty abstract – it's "amount of goodwill felt toward the target" (again, for lack of better wording). But that's still a roll for an amount of something (with an attached Reaction Roll Table to interpret what the amount of goodwill means for a character). It's the same concept to me as a roll for amount of damage, a roll for number of silver pieces in a chest, and so on.

(A little more blather on that topic here, if you like.)
For clarity, I think the way GURPS does it is just fine.

Why did I go with roll under for skills? Because it is one step less than roll to target number. I find roll under in general to be slightly more efficient. With the reaction table, with all the possible outcomes put in a table, it is inconvenient to first calculate margin of success and then look in the table, when you can just roll 3d+modifiers immediately. However in my own system I streamlined the reaction to just critical success/success/failure/critical failure, and in that case I think it makes more sense to keep it roll under.

Not a big deal; if it works, probably dont fix it....

BTW, when I click your link on my iPad, the browser gets hijacked to a malicious site.
bert is offline   Reply With Quote
Old 12-21-2019, 01:12 AM   #45
Thamior
 
Thamior's Avatar
 
Join Date: Nov 2004
Location: Moscow, Russia
Default Re: GURPS 4.5e

I would like to see more options for cinematic play which should be much more cohesive. As of now cinematic rules are too guideliney and abstract. There are a few good ones sprinkled around Pyramid and supplements but it's a pain to collect and tweak them all. Most of all I would like to see some kind of alternative cinematic well written and engaging Hit Point and Damage system, which may involve tweaks to some dependent advantages.
Thamior is offline   Reply With Quote
Old 12-21-2019, 05:03 AM   #46
lvalero
 
lvalero's Avatar
 
Join Date: Jan 2015
Location: Madrid, Spain
Default Re: GURPS 4.5e

With so many rules, advice, skill, spells, "switches", advantages/disadvantages and so on, it would be interesting to have some sort of "icons" to mark the sections with "recommended for SPCE, MH, ATE, ACT, DF, FNTSY, ..." This way a GM only interested in creating an epic fantasy could skip entire sections.



On the other hand, an index of suitable sections of rules based on "campaign type" would be also useful
__________________
"Imagination is more important than knowledge" Albert Einstein

Last edited by lvalero; 12-21-2019 at 05:08 AM.
lvalero is offline   Reply With Quote
Old 12-21-2019, 05:57 AM   #47
maximara
On Notice
 
maximara's Avatar
 
Join Date: Aug 2004
Location: Sumter, SC
Default Re: GURPS 4.5e

How about GURPS Digital...oh wait we already have that its called GURPSwiki. ;-)

Seriously though the main reason GURPS 3.5 even existed was Supers had so many exceptions to the "standard" rules as to be effective be its own thing.

You really could not have a crossover between GURPS Supers and any other book in terms of balance. A 400 point GURPS Magic mage would totally wreck any 400 point GURPS Super Mage thanks to Supers allowing things like the totally broken Magery (Reduced Fatigue enhancement) combo (ie Magery itself could have the Reduced Fatigue option) to exist.

Heck, Supers 1e was such a FUBAR that the 2nd edition came out a year later and eliminated such things as Magic Power (40 points/level) and changed the way many things worked.

The Compendiums were an effort to patch 3e Revised (which was more 3.25 then 3.5 regardless of what the Basic Set and SJG were stating) into something somewhat coherent.

And there were still things that were FUBARed - GURPS Magic wasn't entirely comparable with GURPS Religion which wasn't comparable with ether GURPS Voodoo or GURPS Spirits which weren't exactly comparable with each other.

GURPS 4e is nowhere near the mess GURPS 3e was and really with pen and paper going more niche as time passes. Everybody is going digital and while the MMO route is DOA (the cost of setting one of those up for a single genre is insane and for GURPS it is totally off the wall bonkers insane.) there are lower end options that SJG should have been looked at (Tabletop Simulator and MapTool to mention two I am familiar with) rather then going down the dead end that GURPS Online became.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number.
maximara is offline   Reply With Quote
Old 12-21-2019, 03:51 PM   #48
namada
Banned
 
Join Date: Mar 2006
Default Re: GURPS 4.5e

Quote:
Originally Posted by maximara View Post
...with pen and paper going more niche as time passes. Everybody is going digital...
Pen and paper aren't going anywhere anytime soon. I know several kids personally that read plenty, have Fire tablets and Kindles for reading books, and yet still choose printed books over digital.

I've also done a lot of research for publishing my own rpg, and my finding is that the majority of folks prefer a Print+PDF bundle over either one alone.

Add to this a handful of studies showing that reading digital media vs print media leaves your brain retaining less of the information presented, and I think this issue has yet to be settled as much as you, and many others, seem to think it is.
namada is offline   Reply With Quote
Old 12-21-2019, 10:26 PM   #49
maximara
On Notice
 
maximara's Avatar
 
Join Date: Aug 2004
Location: Sumter, SC
Default Re: GURPS 4.5e

Quote:
Originally Posted by namada View Post
Pen and paper aren't going anywhere anytime soon. I know several kids personally that read plenty, have Fire tablets and Kindles for reading books, and yet still choose printed books over digital.

I've also done a lot of research for publishing my own rpg, and my finding is that the majority of folks prefer a Print+PDF bundle over either one alone.

Add to this a handful of studies showing that reading digital media vs print media leaves your brain retaining less of the information presented, and I think this issue has yet to be settled as much as you, and many others, seem to think it is.
I didn't say pen and paper were going away I said they were become more niche; big difference. Also digital in this sense can also technically include PDFs of books. A well formated PDF has the advantage of being able to search and find a key piece of text then slugging through a paper book (I use this method in adding information to the GURPSwiki.

Also anytime someone says "a handful of studies show" I immediately go 'cite them so we know who did them and can see how good (or bad) they are'.

Thankfully a little searching coughed up Vincent, Jane (2016) Students’ use of paper and pen versus digital media in university environments for writing and reading – a cross-cultural exploration. Journal of Print Media and Media Technology Research, 5 (2). pp. 97-106. ISSN 2223-8905.

It admits "There are many new questions raised by our study and further research is required to explore the topic in more detail and with greater statistical validity." In fact, the issue of "digitally handwriting your notes with a smart pen on devices like the Samsung Galaxy Note You still get the benefits of handwriting, plus the advantages of using digital technologies." comes up.

Another problem is Students’ use... admits jumping the gun - "In considering the contribution of this summative study to the body of knowledge on students reading and writing practices one might ask why publish these qualitative results and not wait until the outcome of the follow up quantitative study is complete?"

That IMHO is a major red flag as ideal one should wait on the follow up then going full head...and find out you messed up (Case in point that infamous 1990s homeopathy article, Is evidence for homoeopathy reproducible?, that appeared in The Lancet that was later found to have so many quality control issues as to be effectively worthless and was later refuted in a proper study done in the mid 2000s)

The whole purpose of a follow up quantitative study is to find out if something may have been off in your first study and to publics before it is finished is just nuts.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number.
maximara is offline   Reply With Quote
Old 12-26-2019, 04:26 AM   #50
DreadDomain
 
DreadDomain's Avatar
 
Join Date: Aug 2004
Default Re: GURPS 4.5e

Quote:
Originally Posted by johndallman View Post
Kromm's article "Ten for Ten" in Pyramid #3/70: Fourth Edition Festival, has a bunch of quite specific changes that all seem very sensible.
I tend to agree with Kromm's list, partîcularly:

1. The added/generalized advantages from Powers (Control, Create, Static, Illusion, Leech, Neutralize, Damage Reduction)
2. Stunts from Powers
3. Impulse Points
4. Imbuement
5. Ham Clause
6. Gunslinger

I would also add:
7. Applying modifiers on equipment/weapons as well as natural weapon from PU and Pyramid
8. Better art

I would keep Magic as is, although Sorcery might also be a good option. I wouild absolutely not add RPM.

For a 5th edition, I would also rescale GURPS using KyoS.
DreadDomain is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:07 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.