08-27-2019, 08:09 PM | #21 |
Join Date: Feb 2016
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Re: Let's Make Shadowrun
They changed it to anything that is dual natured (like Awakened Ivy, Wards, or the Earth).
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08-27-2019, 08:23 PM | #22 |
Join Date: Jul 2013
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Re: Let's Make Shadowrun
Magical Skills
For my game I decided that most interactions with mana require a skill check. The skills use IQ, unless you use Quintessence, and are Very Hard. Skills
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08-27-2019, 08:23 PM | #23 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Let's Make Shadowrun
That does strongly increase their setting effectiveness and subsequent Gurps point cost, I'd say.
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08-27-2019, 09:42 PM | #24 | ||
Join Date: Feb 2007
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Re: Let's Make Shadowrun
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08-27-2019, 09:46 PM | #25 | |
Join Date: Jul 2013
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Re: Let's Make Shadowrun
Quote:
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My GURPS Blog: https://omniversalmess.blogspot.com/ |
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08-27-2019, 10:03 PM | #26 |
Join Date: Feb 2016
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Re: Let's Make Shadowrun
4e, if I remember correctly. Either way, magic is quite powerful in Shadowrun, as is any augmentation. For example, Wired Reflexes can allow characters to fire at eight separate targets during a turn.
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08-28-2019, 12:23 AM | #27 |
Join Date: Aug 2004
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Re: Let's Make Shadowrun
Shadowrun's Matrix is in many ways a technological counterpart to its Astral Space, though later editions (starting with 3rd, I think) started putting a more mystical spin on it with the introduction of Technomancers: humans (and, later, animals) that can access the Matrix without technological assistance. The parallels are numerous, from things like a Decker's library of programs being roughly analogous to a mage's spells to there being “entities” that reside in the Matrix which are analogous to spirits. In GURPS Shadowrun, Is recommend handling these through Powers, too.
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08-28-2019, 10:47 AM | #28 |
Join Date: Sep 2018
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Re: Let's Make Shadowrun
I built a low-tech space setting with Ultratech slug throwers. The work is a lot easier than you'd imagine. You take the basic templates and slightly tweak the stats. This Medium Automatic pistol has 30% more ammo, but lower acc by one. This Large Automatic pistol has acc+1 But Bulk is 1 higher. This light Civilain Rifle has Lower 1 Lower Accuracy and 1/2 magazine size and -2 Bulk. This Heavy Military Rifle has -25% magazine size and a flamer mounted under the barrel. Tickle the cost up or down a little. Give them cool names and include one-or-two exotic weapons in the list. Before you know it 8 different gun types becomes 40 guns.
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08-28-2019, 11:21 AM | #29 | |
Join Date: Sep 2018
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Re: Let's Make Shadowrun
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The other struggle I had was how to define Astral Space's and Cyberspace's interaction with the physical world. Unthinkably, the ability to combat a spell being cast or loop security cameras isn't even figured into the basic cost of these jumper-like abilities and I don't really know how to fairly represent them. |
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08-28-2019, 07:30 PM | #30 |
Join Date: Feb 2016
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Re: Let's Make Shadowrun
You forget that they cal move at 1 mile per second with instant acceleration and perfect maneuverability. I would model it as Warp (Accessibility, Only while astrally projecting, -10%; Range Limited, two miles, -30%; Reliable, +10, +50%) [110], as it is much less expensive than the comparable Enhanced Move.
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shadowrun |
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