10-30-2013, 09:35 AM | #11 | |
Join Date: Aug 2004
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Re: [DF] PCs in town with thieves stealing their loot
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10-30-2013, 10:02 AM | #12 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [DF] PCs in town with thieves stealing their loot
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— The GM keeps PCs from getting too rich by not giving out too much loot in the first place. If he misjudges, that's his problem – making the game less fun for the players, who doubtless feel that they've done well and deserve the reward, is no solution. This is doubly true if the GM plans to have the loot vanish into the night, never to be seen again, and have attempts to track it down result in facing off against an entire Thieves' Guild or even the legitimate authorities. The time-honored way to remove loot from delvers is to give them something to spend it on: accommodations (if only $150/week at the inn), better gear, consumables (arrows, potions, power-item recharges, etc.), overpriced magic items, training, and so on.
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10-30-2013, 10:36 AM | #13 |
Join Date: Nov 2006
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Re: [DF] PCs in town with thieves stealing their loot
I am also curious about how you would handle a theif ring that uses a distraction to interact with the PCs while the others attempt to steal. Examples might be a begger asking for money, a beautiful woman, a fake bar fight, a person dressed like a wizard and casting showy magical spells, a person dressed as a town guard, a fake magic shop ect.
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10-30-2013, 11:06 AM | #14 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [DF] PCs in town with thieves stealing their loot
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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10-30-2013, 11:26 AM | #15 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [DF] PCs in town with thieves stealing their loot
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10-30-2013, 11:31 AM | #16 | |
Join Date: Nov 2006
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Re: [DF] PCs in town with thieves stealing their loot
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10-30-2013, 11:50 AM | #17 |
Join Date: May 2009
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Re: [DF] PCs in town with thieves stealing their loot
Complimentary Skills, a successful roll on the first skill gives +1 to the second skill.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
10-30-2013, 11:51 AM | #18 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [DF] PCs in town with thieves stealing their loot
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10-30-2013, 12:35 PM | #19 |
Join Date: Nov 2006
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Re: [DF] PCs in town with thieves stealing their loot
Thanks. I am starting to think that a town near a dungeon will be very sketchy instead of being a sleepy town like Homlet. Gygax was right when he made the Temple of Elemental Evil and he had the town of Nulb near the evil temple. I feel that the evil from the dungeon would attract the more unsavory types like bandits and brigands and those who may practice questionable religions or practice unholy magic. The good folk would not likely want to live near a dungeon so the town would likely be filled with less moral people. That is why I am curious about small scale thief rings and that sort of stuff for PCs to encounter in a town.
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10-30-2013, 03:25 PM | #20 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [DF] PCs in town with thieves stealing their loot
In the DF universe a town doesn't seem to be anything other than a plot device to let the players dispose of loot, buy more gear, and to help them get started on their next expedition.
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