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Old 12-01-2011, 06:10 AM   #11
The Colonel
 
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Default Re: [DF] A bit of help with fortresses, their design, and capture.

Properly done, these things are a great treasure sink ... and if the PCs get too rich despite that, have the king invite himself around and spend all their money for them.

It's authentic.
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Old 12-01-2011, 09:44 AM   #12
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Default Re: [DF] A bit of help with fortresses, their design, and capture.

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Originally Posted by The Colonel View Post
Properly done, these things are a great treasure sink ... and if the PCs get too rich despite that, have the king invite himself around and spend all their money for them.

It's authentic.
Nothing more fun than Hosting the Royal Progress...when he brings the whole Royal Court with him...quite the signal honor!
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Old 12-01-2011, 11:54 AM   #13
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Default Re: [DF] A bit of help with fortresses, their design, and capture.

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Nothing more fun than Hosting the Royal Progress...when he brings the whole Royal Court with him...quite the signal honor!
http://en.wikipedia.org/wiki/Royal_progress

a link to give something of a flavor...
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Old 12-04-2011, 10:28 PM   #14
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Default Re: [DF] A bit of help with fortresses, their design, and capture.

I'm surprised with the popularity of Dungeon Fantasy that castle/fortress design hasn't been covered yet. Still, if you like crunch, these non-canon rules by Matt Riggsby might help with their construction. Apologies if it's already been mentioned.
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Old 12-04-2011, 11:44 PM   #15
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Default Re: [DF] A bit of help with fortresses, their design, and capture.

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I'm surprised with the popularity of Dungeon Fantasy that castle/fortress design hasn't been covered yet.
Isn't really outside the purview of DF? It's supposed to be about Murder Hobos not Murder Homeowners.
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Old 12-05-2011, 02:44 AM   #16
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Default Re: [DF] A bit of help with fortresses, their design, and capture.

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Isn't really outside the purview of DF? It's supposed to be about Murder Hobos not Murder Homeowners.
Shouldn't it be Murderer-Hobos? (With a blunderbuss where appropriate.)
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Old 12-05-2011, 09:54 AM   #17
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Default Re: [DF] A bit of help with fortresses, their design, and capture.

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Originally Posted by cybermancer2k1 View Post
I'm surprised with the popularity of Dungeon Fantasy that castle/fortress design hasn't been covered yet. Still, if you like crunch, these non-canon rules by Matt Riggsby might help with their construction. Apologies if it's already been mentioned.
It all depends of having a competent author with the willingness of writing a DF sourcebook covering that.
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Old 12-05-2011, 10:53 AM   #18
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Default Re: [DF] A bit of help with fortresses, their design, and capture.

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Isn't really outside the purview of DF? It's supposed to be about Murder Hobos not Murder Homeowners.
When traditional Murder Hobos had committed enough murders, they were upgraded to Murder Homeowners with followers who were mostly useless at anything but getting murdered.
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Old 12-05-2011, 04:25 PM   #19
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Default Re: [DF] A bit of help with fortresses, their design, and capture.

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When traditional Murder Hobos had committed enough murders, they were upgraded to Murder Homeowners with followers who were mostly useless at anything but getting murdered.
But that, they did well ;)
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Old 12-05-2011, 04:39 PM   #20
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Default Re: [DF] A bit of help with fortresses, their design, and capture.

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When traditional Murder Hobos had committed enough murders, they were upgraded to Murder Homeowners with followers who were mostly useless at anything but getting murdered.
In AD&D, sure, but DF is not GURPS AD&D. In Diablo or Nethack you never become a Murder Homeowner. But really I just wanted to type "Murder Homeowner".
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