01-20-2015, 02:47 AM | #1 |
Join Date: Jul 2012
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TBaM without skills
Is there an official pricing for Trained by a Master without access to any of cinematic skills list? I.e. only the combat bonuses to multiple parry/rapid strike and unarmed skills?
If not, how would you price such an advantage? |
01-20-2015, 04:34 AM | #2 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: TBaM without skills
As far as I remember, skill access is pretty cheap, accounting at most for [6] out of the whole price (probably slightly less). After all, you can get individual cinematic skills for [1] as Unusual Training, and they should get cheaper in bulk.
Halved Rapid Strike is killer, though: it essentially makes you never want to buy DWA or EA again, as +3 skill [12] is extremely versatile and cheap. |
01-20-2015, 06:47 AM | #3 | |
Join Date: Aug 2007
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Re: TBaM without skills
Quote:
There was some controversy but the eventual consensus was that it was probably legal. This theory would make the access to Cinematic Skills 10 pts and would probably apply to TBAM as well.
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Fred Brackin |
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01-20-2015, 07:57 AM | #4 | |
Join Date: Oct 2007
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Re: TBaM without skills
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01-20-2015, 08:15 AM | #5 |
Join Date: Jun 2013
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Re: TBaM without skills
GURPS often follows a "5 is all" approach - a single-use ability is 1/5th the price of an infinite-use one, Offhand Weapon Training (applies to one skill/use) is 1/5th the cost of Ambidexterity (applies to all uses), and so forth. Having access to all the cinematic skills/Techniques is therefore arguably worth [5]. Now, technically speaking, that [1] for Unusual Training (I think that's the Perk) is for a limited version of a cinematic skill/Technique (Dual Weapon Attack, but only against a single attacker; Breaking Blow, but only against braced objects) so you might be able to stretch that up to [10]. If doing so, I'd give TbaM some additional bonuses (that reducing the price by [10] gets rid of) - stealing from Peter Dell'Orto (I think), characters with TbaM treat their unarmed strikes as weapons, so they suffer no penalties to Parry swung weapons and don't risk damaging themselves when punching foes with weapons and/or DR 3+.
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