09-17-2010, 12:32 AM | #41 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Fan Dungeon for GURPS DF now Up
I also want to add a complement for the lower levels. Very Clive Barker, and unexpectedly so.
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09-17-2010, 07:23 AM | #42 |
Join Date: Dec 2006
Location: Houston
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Re: Fan Dungeon for GURPS DF now Up
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09-17-2010, 04:29 PM | #43 |
Join Date: Feb 2007
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Re: Fan Dungeon for GURPS DF now Up
Clive Barker? Sweet! :D
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
09-19-2010, 06:10 PM | #44 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Fan Dungeon for GURPS DF now Up
So I started putting this together on MapTools, with the eventual plan of possibly adopting it for my own DF group. I've mostly finished the first level. In doing so, a bunch of questions came up:
1) How high are the ceilings throughout the complex? Presumably at least 10' in the orc halls, but it isn't ever made clear. 2) There are a lot of doors in the place, at least per Kuroshima's maps. The text only mentions a few of them. Are any of the rest expected to be locked, wedged, barred or anything like that? How big are the doors, for that matter? 3) Are there any sources of light? Presumably there are fires in the kitchens, and there's a brazier in the prisoner room. Infravision lets the orcs and the bugbears see in the dark, but not in color. They did a lot of painting at some point, so it seems like there should be lights. 4) Rooms 2 & 3 have the same description. What's up with that? 5) In rooms 2 & 3, there are supposed to be 60 beds apiece. 60 beds, each 1 yard wide and 2 yards long and with 1/4 yard clearance on all sides take up 90% of the space in the room. Access space for the 6 doors take up the rest. Either something should be changed, or there should be some notes about how to resolve a fight when everyone is fighting in 1.5' wide aisles amongst a mass of stinky beds. Personally, I like the second concept. 6) Are their chimneys in the kitchen, workshop, and prisoner room (aka the old armory)? If so, where do they exit on the upper level? Pixie, shapeshifting, or leprechaun PCs might use them to scout or stage hit and run raids. If there aren't chimneys, some notes on fighting the cooks in a smoke-filled room would spice up the combat. 7. Are The Hell Boars chained to the outside walls or the statue? 8. What is with the weapon and armor stats? The orcs in the Chieftain's hall are wearing 80 lbs of mail that doesn't slow them down for some reason. The bugbears are wearing 200 lbs of mail, which should put them in Medium encumbrance and hefty penalty to Move and Dodge. Also, as a starting DF PC, I'd definitely want to be able to buy some of those el-cheapo Orcish broadswords ($50 is a lot better than $200, the usual price for a cheap broadsword). Wouldn't it be simpler to call them axes? 9. Do you any thoughts on how many CPs the PCs should be earning? Looking ahead, I don't think 250 CP characters are going to manage the Forgotten King. Thank you doing all the hard work in coming up with this adventure and writing it up. I do admire the perseverance necessary to do so. Please take these questions in the spirit of wanting to improve the adventure, and not as disparagement or insult. Last edited by mlangsdorf; 09-19-2010 at 08:44 PM. Reason: Typos, more questions |
09-19-2010, 07:51 PM | #45 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Fan Dungeon for GURPS DF now Up
Yes. And you want players to do this, and reward them for this.
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09-27-2010, 06:24 AM | #46 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Fan Dungeon for GURPS DF now Up
Bumping this thread in hopes of getting some answers to my questions.
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09-27-2010, 06:43 AM | #47 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Fan Dungeon for GURPS DF now Up
Quote:
Btw if you need gridless maps or maps with a specific resolution or format I'll be happy to oblige. |
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09-27-2010, 09:02 AM | #48 | |||
Join Date: Sep 2004
Location: Canada
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Re: Fan Dungeon for GURPS DF now Up
Quote:
I started a thread a while ago about combat in awkward places, it might be useful. Quote:
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Very Cheap Small Falcheons would be $40
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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09-29-2010, 07:59 PM | #49 | ||||
Join Date: Feb 2007
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Re: Fan Dungeon for GURPS DF now Up
Many apologies!
I completely missed the questions. Quote:
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I'll get back to this thread in a moment. Thanks for the great questions!
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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09-29-2010, 08:11 PM | #50 |
Join Date: Sep 2004
Location: Canada
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Re: Fan Dungeon for GURPS DF now Up
I think it's more my 9' tall PC with Reach 3 Horns on his head makes little questions like that acutely relevant :D
(Minotaur Barbarian with the Longhorn powerup from DF Powerups...)
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