09-11-2010, 01:21 PM | #11 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: Dungeon Fantasy: Adventures and Dungeons?
Quote:
|
|
09-11-2010, 01:25 PM | #12 |
Join Date: May 2006
Location: Seattle, Washington
|
Re: Dungeon Fantasy: Adventures and Dungeons?
Yeah, I'm running into a similar problem: the existing "adventure" template doesn't fit what I personally would consider a Dungeon Fantasy adventure. The standard adventure template assumes a non-fixed, genericized location or locations: it's more about plot than place. Which is fine, but not DF (to me).
__________________
Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
09-12-2010, 11:27 AM | #13 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
|
Re: Dungeon Fantasy: Adventures and Dungeons?
Quote:
This is part of what enables plot to take precedence over place. The generic description sets out the essential requirements if the GM needs to adapt the adventure to his campaign. Non-humans don't exist in this particular game world? Fall back on the generic description, maybe letting the GM slot in a native barbaric culture. Different outer space law-enforcement mechanisms? Fall back on the generic description, letting the GM fill in a military organization or self-policing asteroid miners' cooperative. So, then, where does this leave DF adventures? Well, yes, a dead-simple adventure which consists solely of killing things and taking their stuff is, in terms of SJ Games outlines, probably a location rather than an adventure. However, although DF adventures should be mostly Kill-Things-Take-Stuff, they don't have to be all KTTS. For example, even in a single dungeon complex, adventurers may have a rudimentary plot to follow in the form of "coupon collecting" (say, gathering a number of magical gems to unlock the door to the final treasure vault), puzzle-solving (figuring out the riddles of the andro- and gynosphinxes), and social activity (interrogating prisoners for important information or bluffing guards).
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
|
09-12-2010, 03:33 PM | #15 | |
Join Date: May 2006
Location: Seattle, Washington
|
Re: Dungeon Fantasy: Adventures and Dungeons?
Quote:
It is definitely the case that the adventure template gives priority to plot - as in, for example, "This chapter [Events] covers the plot, and is the meat of the book." The adventure template was designed, I would expect, on assumptions that pre-date the existence of the Dungeon Fantasy series. One other way of looking at it (very overgeneralized) is that, given the "generic location" idea, there is an assumption that a GM is going to a published GURPS adventure to find a good plotline to follow, to be filled out using his or her existing locations. I would suspect that a Dungeon Fantasy GM, however, is more likely to have a plot ready to hand (even if it's nothing more than "yay! let's go kill things!") and needs a fleshed out set of locations in which to place it.
__________________
Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) Last edited by kmunoz; 09-12-2010 at 03:39 PM. |
|
09-12-2010, 10:59 PM | #16 | |
Join Date: Feb 2007
|
Re: Dungeon Fantasy: Adventures and Dungeons?
Quote:
http://wiki.rpg.net/index.php/List_o...GURPS_Netbooks I think it would be useful to have some fan dungeons out there. In that spirit, here is something I just put up that is also relevant http://wiki.rpg.net/index.php/Beneath_Castle_Everglory Feedback much appreciated. Thread about it here: http://forums.sjgames.com/showthread.php?t=73100
__________________
GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
|
Tags |
adventures, dungeon fantasy |
Thread Tools | |
Display Modes | |
|
|