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Old 09-10-2010, 09:34 PM   #1
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Default Dungeon Fantasy: Adventures and Dungeons?

With the success of the Dungeon Fantasy line, are there any plans in the works for adventures and dungeons, complete with NPC stats and hex-grid floorplans and layouts?

Just curious. I don't play DF and I'd buy every single one.
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Old 09-10-2010, 10:15 PM   #2
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Default Re: Dungeon Fantasy: Adventures and Dungeons?

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Originally Posted by Stripe View Post
With the success of the Dungeon Fantasy line, are there any plans in the works for adventures and dungeons, complete with NPC stats and hex-grid floorplans and layouts?

Just curious. I don't play DF and I'd buy every single one.
There is one being published soon. I expect that once that's out, other submissions will be offered and there will probably be more adventures published down the road.
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Old 09-11-2010, 12:00 AM   #3
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Default Re: Dungeon Fantasy: Adventures and Dungeons?

I'm a wee bit excited about this.
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Old 09-11-2010, 12:55 AM   #4
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Default Re: Dungeon Fantasy: Adventures and Dungeons?

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Originally Posted by kmunoz View Post
There is one being published soon. I expect that once that's out, other submissions will be offered and there will probably be more adventures published down the road.
An adventure or a dungeon? Do you have a link to the details?
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Old 09-11-2010, 12:59 AM   #5
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Default Re: Dungeon Fantasy: Adventures and Dungeons?

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An adventure or a dungeon? Do you have a link to the details?
Behold! The word of Matt Riggsby,
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Old 09-11-2010, 08:03 AM   #6
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Default Re: Dungeon Fantasy: Adventures and Dungeons?

And speaking of Matt Riggsby, there's also The Tower of Octavius, which, while not DF per se, is pretty darn nifty, with stats and hex maps. He posted some ways to make it DF-ready as well, which I can't seem to find...
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Old 09-11-2010, 08:10 AM   #7
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Default Re: Dungeon Fantasy: Adventures and Dungeons?

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Originally Posted by Stripe View Post
With the success of the Dungeon Fantasy line, are there any plans in the works for adventures and dungeons, complete with NPC stats and hex-grid floorplans and layouts?

Just curious. I don't play DF and I'd buy every single one.
And maybe sample cardboard tokens (a la SJG Cardboard Heroes) for the relevant NPC and monsters specific to the adventure.

That could be a big finishing touch for the product, like when Man-to-Man was released including these extremely useful game aids.
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Old 09-11-2010, 08:20 AM   #8
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Default Re: Dungeon Fantasy: Adventures and Dungeons?

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Originally Posted by kmunoz View Post
There is one being published soon.
But only for certain values of "soon." The first draft went in a week and a half ago. It gets an editorial review, probably revisions, then some kind of playtest or peer review, then final draft revisions, then actual editing, then production, and then it gets published. Several months at least.

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Behold! The word of Matt Riggsby,
This may be relevant as well.
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Old 09-11-2010, 09:13 AM   #9
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Default Re: Dungeon Fantasy: Adventures and Dungeons?

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Originally Posted by Turhan's Bey Company View Post
But only for certain values of "soon." The first draft went in a week and a half ago. It gets an editorial review, probably revisions, then some kind of playtest or peer review, then final draft revisions, then actual editing, then production, and then it gets published. Several months at least.


This may be relevant as well.
I've been looking to propose one of my own, although I can't decide whether it's better as an Adventure or as a Location. I would imagine a lot of DF adventure ideas would have the same issue, since DF adventures would (I would assume) be heavily tied to a place.
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Old 09-11-2010, 10:50 AM   #10
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Default Re: Dungeon Fantasy: Adventures and Dungeons?

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Originally Posted by kmunoz View Post
I've been looking to propose one of my own, although I can't decide whether it's better as an Adventure or as a Location. I would imagine a lot of DF adventure ideas would have the same issue, since DF adventures would (I would assume) be heavily tied to a place.
I have an outstanding proposal for one. Unfortunately I got stuck on it; as I couldn't seem to make the outline jibe with what I feel is logical organization for an adventure. Then I deployed to Iraq, and then I kind of forgot about it. I've started working on it again, though.
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