11-12-2014, 08:59 AM | #1 |
Join Date: Sep 2005
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character gen Q's (rules as written)
Hi there
Just been re-reading the char gen rules for the first time in years and in there it says you can have a maximum of six levels of resource, but it was worded in such a way as to mean six levels of skills, six levels of songs etc rather than six levels of drive, six levels of small firearms etc. Is this something you do? Artifact questions I have had in the past from players and could never reasonably come up with an answer for ;-) Why buy talismans over improving your skill? Only advantage is loaning it out to someone to boost their skill (but yours drops, it can be stolen etc) (If total number of skill levels is capped at 6 then this gives a reason at char gen) Corporeal artifacts, why buy above level 1? Chris |
11-12-2014, 03:39 PM | #2 | |
Join Date: Sep 2005
Location: Atlanta GA
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Re: character gen Q's (rules as written)
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Last edited by alexondria; 11-12-2014 at 03:43 PM. |
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11-12-2014, 03:53 PM | #3 | |
Join Date: Sep 2005
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Re: character gen Q's (rules as written)
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SO scratch Levels question, any thoughts on artifact questions ;-) |
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11-12-2014, 04:53 PM | #4 | |
Join Date: Sep 2005
Location: Atlanta GA
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Re: character gen Q's (rules as written)
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There is also the "I would love my character to be able to do Y, but I can't think of a reason he would have learned that..." "I know he found a talisman of that when the did blah in his background." The whole point to a corporeal artifact is being able to find it if it goes missing. The higher the level the easier that is as you roll against total corp forces + the level of the artifact. |
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11-12-2014, 09:50 PM | #5 |
Join Date: Nov 2004
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Re: character gen Q's (rules as written)
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11-13-2014, 02:53 AM | #6 | |
Join Date: Jan 2005
Location: Freiburg i. Brsg., Germany
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Re: character gen Q's (rules as written)
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I'd like to second alexondria on Talismans. They're also a way to generate "CD overflow-bonuses" (or boni(?)), if, for whatever reason, you can't raise the relevant attribute in such a way that it causes the "overflow-bonus" combined with the skill level of itself (maybe your Superior isn't too fond of Servitors raising their stats on their own). And they can increase the "overflow", of course. Just imagine that Mercurian of Trade with Will 6, Fast-Talk/6 and Shiny Cuff Links (Talisman: Fast Talk/4). Even though he and that wild-eyed chick in the torn biker jacket weren't on the guest list, it was the right thing to do to let them have access to Senator Pierce's reception. And of course they were allowed to take their doberman with them. Corporeal Artifacts have, at least since the Liber Reliquarum, another quality: If I'm not mistaken, they're like a Role regarding Disturbances caused by their use - you can roll against the Corporeal Artifact's level to mask a Disturbance. I think that improved their usefulness. M.
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"In matters of grave importance, style, not sincerity, is the vital thing." (Oscar Wilde, "The Importance of Being Earnest" , act 3) |
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11-13-2014, 05:26 AM | #7 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: character gen Q's (rules as written)
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11-14-2014, 11:58 AM | #8 |
Join Date: Sep 2005
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Re: character gen Q's (rules as written)
Thank you all ;-)
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