01-01-2019, 11:57 AM | #11 |
Join Date: Dec 2009
Location: Saint Paul, MN
|
Re: 1e AD&D MM inspired "Evil Humanoids"
Fantastic! Now I want to pull out my old copy of B2 and run it. Time to drum up some players.
|
01-01-2019, 12:25 PM | #12 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
|
Re: 1e AD&D MM inspired "Evil Humanoids"
Very cool, thanks for posting these creatures.
I'll definitely be coming back to compare in the future. I like the Kobolds. When I converted a D&D adventure with Kobolds to DFRPG, I switched the Kobolds to Goblinoids because I wanted to use existing creatures from Monsters. Kobolds are not singularly defined in GURPS; there are several representations from different sources. I will compare these to my own creation attempts. Thanks. I have Reaper Bones miniatures as well, and the depictions of Kobolds are so much cooler than Goblins or Orcs. |
01-03-2019, 06:58 AM | #13 |
Join Date: Dec 2015
|
Re: 1e AD&D MM inspired "Evil Humanoids"
Appreciated, O_L, thank you. Straight into the bestiary :) You know, I've never really tried fodder/worthy level spellcasters in the past (I am a sucker for the mastermind magician, sue me) but these you've made seem quite appealing.
|
01-03-2019, 08:01 AM | #14 | |
Join Date: Dec 2009
Location: Saint Paul, MN
|
Re: 1e AD&D MM inspired "Evil Humanoids"
Quote:
|
|
01-08-2019, 09:19 AM | #15 |
Join Date: Sep 2004
Location: Canada
|
Re: 1e AD&D MM inspired "Evil Humanoids"
This is absolutely fantastic! I loves me some B1 and B2, super nostalgic.
These kinds of "bread and butter" monsters make it very easy to grab one of my D&D modules off my shelf and fling something together. Awesomesauce! If someone is running B2 online, PBP or perhaps in an EST time slot, I can have a barbarian for you :)
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
01-10-2019, 12:36 AM | #16 |
Join Date: Dec 2018
|
Re: 1e AD&D MM inspired "Evil Humanoids"
With the spell casters I wanted to avoid missile spells as they wouldn't have the energy to chuck powerful ones more than a couple of times, and I just don't feel it's that interesting. I wanted to give them spells that could throw a curveball at players, stuff that forces them to make will saves, affects battlefields in interesting ways, or counters some PC abilities (Fireproof, Resistance to X). I haven't actually play-tested them yet, so I hope they work well.
Glad people are enjoying the templates. Obviously they can be used for things other than B2, I just wanted humanoids that felt a little closer to the 1e AD&D versions that I grew up with. |
Thread Tools | |
Display Modes | |
|
|