12-25-2018, 09:31 AM | #21 | ||
Join Date: Dec 2009
Location: Saint Paul, MN
|
Re: Does DF ever suffer from "rocket tag"?
Quote:
Besides Characters and Campaigns, where I sometimes go to reference other rules and options, I find GURPS Fantasy to be particularly useful as a source of inspiration. In addition, I regularly consult the Low Tech series for gear details, the Social Engineering series to help structure social challenges, the Power-Ups series for nifty extras (mostly imbuements, perks, quirks, and impulse buys), Underground Adventures because dungeons, and Locations and Hot Spots (among others) for ideas to plunder. Monster Hunters is also surprisingly useful because it's basically high-powered, modern DF, so the monsters can be reused and the pacing advice is helpful. Quote:
|
||
12-25-2018, 10:48 AM | #22 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Does DF ever suffer from "rocket tag"?
Quote:
If you only bring over one or two books from DF though I'd pick up up 11 Power Ups and 16 Wilderness Adventures. I've added back in some rules from Martial Arts (the new Maneuvers, Fighting in Close Combat, and the Extra Effort options; just to make things easier for the PCs). From Basic I mostly just added back in the Extra Effort in Combat options, so melee Characters have a use for their buckets of FP. Nothing feels better than pulling out some crazy extra damage or attacks or boosted defense to save the party - which I argue is exactly what the melee Template is there for. Quote:
Most of which I mentioned above. I'll note, the armor weights all conform to Low Tech, so adding Low Tech into the mix is super easy. There are a few tweaks to the Templates, but those are light and barely noticeable. |
||
12-25-2018, 12:42 PM | #23 | |
Join Date: Dec 2009
Location: Saint Paul, MN
|
Re: Does DF ever suffer from "rocket tag"?
Quote:
|
|
12-25-2018, 04:19 PM | #24 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Does DF ever suffer from "rocket tag"?
Quote:
But as I mentioned I also use the Close Combat rules from Martial Arts so the PCs don't all have to carry and switch to CC weapons when wild animals attack. |
|
12-25-2018, 10:06 PM | #25 | |
Join Date: Nov 2008
Location: Pennsylvania
|
Re: Does DF ever suffer from "rocket tag"?
Quote:
I own most of the DF pdfs. Even though I haven't played in a while, I wanted to support the game, and I do like a lot of the concepts introduced. Occasionally, I've used powers and abilities from DF as inspiration for how to build things for a super hero game I was running. Unfortunately, I haven't had a chance to actually sit down and play. (I even cut out the play-by-post I had been doing; "real life" has been a rather robust hurdle for a while.) Fortunately (and somewhat strangely), the face-to-face group I had been a part of for a while seems to have taken much more of an interest in GURPS during my time away from the table. (They're currently doing a game which is a little bit Supers and a little bit After The End.) There has been interest expressed in a fantasy game. I have a few ideas in my head; my biggest internal debate has been whether the ideas are better suited to Fantasy or Dungeon Fantasy. That's good to know. I like a lot of the gear options from Low-Tech. In regards to extra effort: the most commonly used options I've seen in face-to-face games have been Feverish Defense and the one which adds damage (Might Blow?). I've seen Heroic Charge used too. |
|
12-25-2018, 11:57 PM | #26 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Does DF ever suffer from "rocket tag"?
|
12-26-2018, 07:06 AM | #27 | |
Join Date: Jun 2006
|
Re: Does DF ever suffer from "rocket tag"?
Quote:
It is a less serious problem in GURPS (and other games that aim at realistic combat - a "weapon" that doesn't disable somebody you hit with it enough they can't hit back a good fraction of the time is not a realistically successful weapon design) precisely because those "rocket tag" results are on the table. You can't dismiss even individual goblins as threats even to SuperGuard if any one hit can be dangerous. Even if the odds are fairly low, there's always a chance the lowly goblin will land the first hit, cripple something, and win the fight.
__________________
-- MA Lloyd |
|
12-26-2018, 08:14 AM | #28 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Does DF ever suffer from "rocket tag"?
Heroic Charge is the big one in games I've been involved with - the ability to cover your full Move AND hit something is important.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
12-26-2018, 10:51 AM | #29 |
Join Date: Sep 2018
|
Re: Does DF ever suffer from "rocket tag"?
GURPS starts out at Rocket Tag. Landing the first blow is pretty critical. Striking an unwary foe or in some other way hindering their active defense usually tips the combat downhill.
You never have to upgrade the royal guard. A dozen ST13 guys with Halberds will mess anyone up with enough attempted attacks. You just can't get enough DR in Dungeon Fantasy to shrug those numbers off. Even if you're fully loaded, an arrow with a Rooted Feet enchantment on it and a few dozen 4d fireballs will take the shine off of you. The Point Being D&D Hit Points escalates your character into a weird strata that stops making sense very quickly and a "rocket" is needed to best you. GURPS has some heroic elements but your mortality remains pretty consistent. GURPS grasps in a way that D&D never did that the most powerful characters in our real life history were killed by the weapons that do the least amount of damage in their game. |
12-26-2018, 01:24 PM | #30 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Does DF ever suffer from "rocket tag"?
Quote:
What rocket tag does is increase the chance that the weaker side in a fight will win. Assuming a corridor fight (one PC and one monster attacking per turn), consider these models:
Neither of the first two cases is rocket tag, the third clearly is, but the typical power of PCs vs goblins is actually unchanged. The thing is, the way DR and defenses work in GURPS means average lethality of foes can be much lower than that 1%. |
|
Thread Tools | |
Display Modes | |
|
|