01-03-2018, 10:54 AM | #1 |
Join Date: May 2008
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Share hex with allies?
This came up last session: Can 2 allies choose to occupy the same hex? are there penalties for doing so?
Exploits 34 says I can move *through* an ally's space, but doesn't say I can stop there. Thoughts?
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
01-03-2018, 11:21 AM | #2 | |
Join Date: Sep 2016
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Re: Share hex with allies?
This has come up before, but this was the relevant post:
Quote:
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01-04-2018, 05:56 PM | #3 |
Join Date: May 2008
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Re: Share hex with allies?
Hey I missed that, thanks!
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
01-04-2018, 07:13 PM | #4 |
Join Date: Apr 2005
Location: San Rafael, CA
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Re: Share hex with allies?
If that is indeed Kromm's answer, it makes no sense to me. Exploits at page 51 defines being in close combat explicitly as being in the same hex as a foe. The restrictions on actions resulting therefrom seem based upon that premise, as opposed to being in the same hex with an ally IMO. I think he should revisit this issue.
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01-08-2018, 12:35 PM | #5 | |
Join Date: Sep 2004
Location: Canada
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Re: Share hex with allies?
Quote:
Page 28 is in the context of placing characters on the map. Page 51 is in the context of discussing combat - if you are in combat with someone, they are a foe, and this section is only discussing foes. You can't quote rules without context, they don't make sense.
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