01-18-2019, 11:02 AM | #21 |
Join Date: Aug 2018
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Re: Mana
[QUOTE=Skarg;2236844]All things being equal and TFT being a point-buy game, if you base mana on IQ, I'd say that pretty much any 32-point arena wizard design would be less effective than one who shifted points from ST to DX or IQ, because extra points in ST would just help you take wounds a little bit (even raising DX and then reducing it with cloth or leather armor would seem almost always a better choice than raising ST in that case)./QUOTE]
If I might stick my oar in here, I think there might be a misconception here. I think what JLV was trying to say and what I understood was that mana and IQ are only linked in this scheme in that one's mana is limited to being equal to the wizard's IQ. It is completely separate from IQ except that one's IQ represents the wizard's ability to focus mana for spell casting. Just trying to clarify. Excuse me, I'll let myself out now. Last edited by warhorse11h; 01-18-2019 at 11:06 AM. |
01-18-2019, 11:38 AM | #22 | |
Join Date: Aug 2018
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Re: Mana
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Would Confusion reduce the wizard's available mana? No, no more than it would reduce his ST, which it doesn't. It could still affect his spell casting by altering his IQ if I remember correctly. Perhaps I've been "Confused" Do we need new spells to target or defend one's mana reserve? Depends on whether you want to or not. What happens when mana hits zero? Same thing, minus passing out, that happens when ST hits 0. You're done casting spells unless you have a staff, a powerstone or decide to bite the bullet and start using your ST and taking damage from casting. In short, what you have to do now when ST is close to 0. Find a spot and rest and refit or pull out of the dungeon and go home. Will the use of XP to increase IQ automatically increase mana and if so, wouldn't the implied 40-point stat cap limit the wizard’s power potential? No more or less than the cap affects your ST, DX, and IQ. Its ok if your eyes twitch, just watch out for your blood pressure. |
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01-18-2019, 12:41 PM | #23 |
Join Date: Sep 2018
Location: North Texas
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Re: Mana
OK, so I obviously need to come up with tougher questions next time.
;) My point, however, is the whether you source the Mana stat from ST or IQ, I think you would have to look at every instance in the rules where either of those is referenced and assess the potential impacts to the balance of the game from removing or altering those dependencies.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
01-18-2019, 12:54 PM | #24 | |
Join Date: Aug 2018
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Re: Mana
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01-18-2019, 06:53 PM | #25 | |
Join Date: Nov 2010
Location: Arizona
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Re: Mana
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I also find that TFT is an enormously forgiving system, when it comes to things like play-balance and the like. You can do things with the system that were never envisaged by the author and still find the basic system functions extremely well, and doesn't tragically alter the game's innate playability and excellence. To my mind, that's one of the hallmarks of truly great game design! ;-) |
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01-18-2019, 06:56 PM | #26 | |
Join Date: Nov 2010
Location: Arizona
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Re: Mana
[QUOTE=warhorse11h;2236861]
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01-18-2019, 09:58 PM | #27 |
Join Date: Aug 2018
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Re: Mana
I'm still using the house rules I used in the old days. I don't like the new staff rules and don't use those either.
What I do use is this. Wizards primarily cast spells using mana, not ST. Mana equals IQ, but is a separate stat and declines in mana don't affect IQ. Mana is recovered 1 point per 15 minutes. A wizard can cast spells from ST, but this is real damage. So in a true emergency the wizard can dig deep and cast from ST, but it really hurts. This is just a data point on what works for me. YMMV. |
01-19-2019, 03:52 AM | #28 | |
Join Date: Aug 2018
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Re: Mana
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01-19-2019, 10:42 AM | #29 |
Join Date: Aug 2018
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Re: Mana
http://forums.sjgames.com/showthread...na#post2203484
Post #54 in linked thread. Don't sweat it! Great minds think alike. |
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