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Old 02-07-2019, 11:43 PM   #1
GWJ
 
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Default Ranged Combat and Rapid/Deceptive Strike

Which are allowed? I thought Rapid and Deceptive Strike are just for melee attacks - but in the Weapon Master Description there is

Quote:
Halve the penalty for a Rapid Strike in melee combat; see Rapid Strike (Exploits, p. 38). If you also have Heroic Archer, reduce the rapid-shooting penalty from -3 to -1
I didn't even knew there IS something like rapid-shooting :O Where can I find it (I really can't...), ane if there is something similar to Deceptive Strike for ranged combat? Dodging enemies are real pain in the eye
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Old 02-08-2019, 08:57 AM   #2
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Default Re: Ranged Combat and Rapid/Deceptive Strike

The "rapid-shooting penalty" is just referring to the Heroic Archer ability to ready the bow in no time. Normally this is at a -3 penalty (both to ready it and on the subsequent attack), but with Weapon Master, this penalty drops to -1. Here's the corresponding text from Heroic Archer:

Quote:
Originally Posted by Adventurers, p. 35
On your next turn, make a Bow roll at -3 to ready your bow in no time. Failure means you can only ready; success lets you attack at -3 on the same turn. Both penalties are just -1 if you also have Weapon Master (Bow).
Other than that, DFPRG doesn't have any version of Rapid Strike or Deceptive Attack for ranged attacks. If you'd like more options here, you could look at the ranged attack options from GURPS Martial Arts (pp. 119-121) and adopt one or more as house rules. For example, the Prediction Shots (p. 121) option is a ranged version of Deceptive Attack.
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Old 02-09-2019, 03:47 PM   #3
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Default Re: Ranged Combat and Rapid/Deceptive Strike

You can also Feint with a Bow, or at least I see no reason why you can't just allow that with DFRPG rules
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Old 02-09-2019, 05:49 PM   #4
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Default Re: Ranged Combat and Rapid/Deceptive Strike

You can't Feint with a bow (unless using it as a club) as Feints are restricted to melee attacks (Exploits p30).
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Old 02-09-2019, 08:35 PM   #5
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Default Re: Ranged Combat and Rapid/Deceptive Strike

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Originally Posted by Juliansl View Post
You can't Feint with a bow (unless using it as a club) as Feints are restricted to melee attacks (Exploits p30).
That's a bit unsatisfying, as you can feint with, say, a thrown weapon. Just think back to schoolyard dodgeball; feinting is definitely a part of play.

But you're right that "melee only" is the rule. I could see house-ruling that away, perhaps even with something a bit nuanced, like this: Ranged feints are possible, but take a Range penalty. That would make a feint pretty meaningless with that long-distance bow shot, but still valid for a short-range shot or knife throw.

For the GM who wants to keep things simple, though, RAW "melee only" sounds fine!
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Old 02-09-2019, 09:35 PM   #6
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Default Re: Ranged Combat and Rapid/Deceptive Strike

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Originally Posted by tbone View Post
That's a bit unsatisfying, as you can feint with, say, a thrown weapon. Just think back to schoolyard dodgeball; feinting is definitely a part of play.

But you're right that "melee only" is the rule. I could see house-ruling that away, perhaps even with something a bit nuanced, like this: Ranged feints are possible, but take a Range penalty. That would make a feint pretty meaningless with that long-distance bow shot, but still valid for a short-range shot or knife throw.

For the GM who wants to keep things simple, though, RAW "melee only" sounds fine!
Whats wrong with using Deceptive Attack as Kromm mentioned earlier?
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Old 02-09-2019, 09:36 PM   #7
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Default Re: Ranged Combat and Rapid/Deceptive Strike

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Originally Posted by Refplace View Post
Whats wrong with using Deceptive Attack as Kromm mentioned earlier?
Nothing wrong with it that I know of!
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Old 02-10-2019, 02:25 AM   #8
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Default Re: Ranged Combat and Rapid/Deceptive Strike

This thread has been very helpful. The scout on my group has always wanted to use deceptive attack, and I just informed him that he can use the rules of "Prediction Shots" from Martial Arts.

I was thinking of charging a perk for introducing Deceptive Attack to ranged weapons, but since Prediction Shots is relatively limited, I decided that it will be free (for anyone with Heroic Archer).
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Old 02-10-2019, 08:01 PM   #9
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Default Re: Ranged Combat and Rapid/Deceptive Strike

Peter Dell’Orto (author of GURPS Martial Arts) allows anyone to use a predictive shot in his Felltower Campaign.
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Old 02-11-2019, 12:47 PM   #10
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Default Re: Ranged Combat and Rapid/Deceptive Strike

It really depends how exploitative your players are. I’ve played a lot of DFRPG templates by now in combat-heavy games, and outside of a high-points wizard ripping at the threads of creation, nothing comes close to a scout in my hands for both all-around usefulness, hoarding screen time and sheer all-purpose slaying capacity.

Lack of ranged Rapid Strike, Deceptive Attack and bow feints is what keeps me from completely upstaging the entire party.

On the other hand, a GM may well allow both and never notice anything wrong. GURPS bow combat can be a tricky beast.
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