11-09-2009, 12:31 PM | #1 |
Join Date: Jan 2007
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Question about FP recovery, with and without regeneration
Folks:
As I understand it, natural FP (and ER) recovery works at a flat rate and not a percentage of your maximum FP, unlike HP recovery. (E.g.: If I have 20 HP, I heal 2 HP per recovery period instead of 1. But if I have 20 FP, I still heal only 1 FP per recovery period.) Is this understanding correct? Second, if I buy Regeneration for use on FP (or ER), does each recovery period give me a percentage of my maximum FP/ER or a flat amount? (E.g.: If I have 20 ER and Regeneration (Instant; heals ER only), do I get back 1 ER per second or two?) Thanks, --K |
11-09-2009, 12:38 PM | #2 |
Join Date: Sep 2004
Location: Canada
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Re: Question about FP recovery, with and without regeneration
In both cases, I believe the basic rule is flat rate, never scaled. Similarly, FP regained from Absorbing DR, or from the Recover Energy spell doesn't scale.
I suspect this is a Game Balance issue - FP are normally your "Cool Stuff" reserve, with some incidental normal physical endurance stuff in there. If I ran a campaign where ALL Cool Stuff comes out of an Energy Reserve, or a hypothetical Third Expendable Point Pool attribute, and regular FP are just for the normal physical endurance stuff, then I'd probably allow proportional FP recovery (and very few people would be interested in Regeneration: FP over Regeneration: ER I suspect). My ER or Third Expendable Point Pool thingy would NOT recover scaled, for the same game balance reason.
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11-09-2009, 12:41 PM | #3 |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Question about FP recovery, with and without regeneration
This was discussed back in 2005, and the general consensus was that the increased recovery rate for high levels of HP corried over to DR and FP recovery.
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11-09-2009, 12:45 PM | #4 |
Join Date: Jan 2007
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Re: Question about FP recovery, with and without regeneration
That (edit: Bruno's response, not CCCWebs') was my intuition, both regarding the rule and its rationale.
The context regards a high-end super with a large ER; 10%-to-100%-per-turn ER recovery makes Costs ER limitations pretty laughable, and for a 1500-point super it'd be silly not to spend a few points on ER regeneration. Is it sad that the presence of a forum like this makes me feel licit in just consulting other people's intuitions instead of spending a while working out the implications rigorously? I mean, I know other people will already have done that, and I'll get an answer in minutes. Thanks! --K Edited P.S.: CCCWebs, I somehow thought it was an explicit rule that DR recovery was 10% of your max per recovery period. Was I just making that assumption and thinking it was canonical? Last edited by Kirby; 11-09-2009 at 12:46 PM. Reason: Ninja'd! |
11-09-2009, 01:04 PM | #5 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Question about FP recovery, with and without regeneration
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11-09-2009, 02:04 PM | #6 |
Join Date: Sep 2004
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Re: Question about FP recovery, with and without regeneration
FWIW, we've scaled DR and HP recovery but not Fatigue.
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11-09-2009, 02:12 PM | #7 |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Question about FP recovery, with and without regeneration
I would willingly debate not scaling FP. If you scale HP recovery, then what is to stop me from taking High Pain Threshold, Regeneration (anything Fast and over), lots of additional HP (costs less than Extra Fatigue), then modifying all my abilities with the Costs HP limitation (double the value of Costs FP)? GM fiat? If the GM is allowing Extra Fatigue (over the recommended value) or Energy Reserve then it could be argued that they shouldn't disallow the above combination either. This way I can get the benefit of enhanced recovery for my HP, and it's actually cheaper than using Regeneration and Extra Fatigue/Energy Reserve.
On second thought, I'll just allow for FP recovery to be modified by high base FP (same for Energy Reserve) just like HP and DR recovery. |
11-09-2009, 02:42 PM | #8 | ||
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Join Date: Aug 2004
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Re: Question about FP recovery, with and without regeneration
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11-09-2009, 02:42 PM | #9 |
Join Date: Sep 2004
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Re: Question about FP recovery, with and without regeneration
Sure, why not?
Lots of HP and DR (ADR) usually represent big things. Generally speaking a dragon is going to shrug off an arrow easier than a man. If the dragon takes a similar % damage, we would expect him to heal in a similar % time to the man. We wouldn't expect the dragon to take x10 times as long to heal because it has x10 the HP. (or x4 with an elephant.) That analogy doesn't really hold true with fatigue. Large critters don't necessarily have (or need) lots of fatigue. In fact giving them lots of fatigue would allow them to perform super stunts and scaling it up would allow them to perform stunts more often. A fighter with 20 fatigue can already do twice as much as a normal person. Should he also recover twice as fast because he can do twice as much? There's already a separate advantage called Very Fit for just that ability. Do you want that to quadruple or more his recovery? Then you get into ER and Powerstones. They naturally scale up to large (superhuman) levels. Decreasing time between use greatly powers them up. Surely if that was the intent it would be somewhere in the rules like there is for HP. EDIT: Ninja'ed! |
11-09-2009, 03:18 PM | #10 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Question about FP recovery, with and without regeneration
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Last edited by cccwebs; 11-09-2009 at 03:34 PM. Reason: broken keyboard, missed a 0 |
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