07-28-2009, 01:09 PM | #21 | |
Join Date: Apr 2006
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Re: Rejuvenate Plant on Essential Wood ?
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These spells make sense on a mechanical level, and perhaps on no other. It would be like if we had several more quality levels for blades (let's say ultra-fine, hyper-fine, infinity-fine, and ludicrous-fine). Sure, we could define the effects in game terms, but what the hell would they mean? How could they be explained in narrative terms that fit the mechanics? |
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07-28-2009, 02:10 PM | #22 | |
Join Date: Jan 2008
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Re: Rejuvenate Plant on Essential Wood ?
Then, as a non-driver, I presume you are correct and the appropriate type of oil for powering car engines is called something different.
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As for what it might be? No clue. Three times the maleability of the type of plastic you've turned essential at high temperatures with three times the hardness and strength at low temperatures, maybe? I'd say the 'why should we assume it has an "essense" at all,' while certainly valid, applies equally as much to some (maybe all) of the Essential spells Magic already provides. |
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07-28-2009, 02:11 PM | #23 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Rejuvenate Plant on Essential Wood ?
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07-28-2009, 02:18 PM | #24 |
Join Date: Jan 2008
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Re: Rejuvenate Plant on Essential Wood ?
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07-28-2009, 07:30 PM | #25 |
Join Date: Aug 2004
Location: Pittsburgh PA USA
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Re: Rejuvenate Plant on Essential Wood ?
I'd expect an Essential tree to attract/produce an exceptionally dangerous dryad.
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
07-28-2009, 08:11 PM | #26 | |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: Rejuvenate Plant on Essential Wood ?
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If you're espinosian, essential trees may vary but have certain invariable fundamental qualities, that makes them trees, and those are extra tree-ish on an essential tree. There's also naughty freudian trees, but that's besides the point... Edit, on a more serious note, in my games I've also exacerbated other essential qualities of essential elements that players might not be as happy with, but are, nonetheless part of what's commonly associated as traits of that element. For instance, essential stones are thrice as heavy, which poses certain transportation and architectural problems, but stones are, essentially, heavy... we even use "stones" as a measure of weight in some parts of the world. Last edited by Gudiomen; 07-28-2009 at 08:15 PM. |
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07-28-2009, 10:18 PM | #27 |
Join Date: Feb 2009
Location: NYC
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Re: Rejuvenate Plant on Essential Wood ?
...Honestly I'd be tempted to kill the caster by having the spell suck too much faitgue out of him and leave you with a semi essential tree as per some of the sugestions upi thread.
Assuming the caster survived with powerstone abuse or something else I'd...I'd do something really really out there. Literal Yggdrasil out there. |
07-29-2009, 11:33 AM | #28 |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: Rejuvenate Plant on Essential Wood ?
A little over the top, no? Unless that was meant as a joke, killing a character for getting creative is hardly good GMing.
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07-29-2009, 04:18 PM | #29 | |
Join Date: Feb 2009
Location: NYC
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Re: Rejuvenate Plant on Essential Wood ?
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Besides, I tend towards having an astral realm/afterlife in my created worlds, so they wouldn't be dead for good. At the very least they'd be part of the tree. |
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07-29-2009, 05:45 PM | #30 |
Join Date: Jul 2009
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Re: Rejuvenate Plant on Essential Wood ?
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