06-22-2009, 01:19 PM | #21 |
Join Date: Dec 2006
Location: Houston
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Re: Magery pointless?
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06-22-2009, 02:07 PM | #22 | |
Join Date: Sep 2008
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Re: Magery pointless?
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As for the side discussion of buying down stats, it's really up the GM if things like IQ! count toward the disad limit. Personally I probably wouldn't have it do so, but I would limit the Per/Will adjustment to +/-30% or so (just like HP with ST, or FP with HT). I do agree that the RAW implies such a thing should count toward the disad limit - there is no option to buy up IQ without raising Per and Will, only an option to lower Per and Will after the fact. Bad Grip on a character with high DX is still a Disadvantage after all, even if he outperforms all DX 10 normal people.
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06-22-2009, 02:38 PM | #23 |
Join Date: Sep 2004
Location: Medford, MA
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Re: Magery pointless?
Buying down Will/Per certainly does count against the Disad Limit RAW...but note, RAW suggests a higher disad limit default than old 3e had as default. 3e default was -40 Disads, -5 Quirks. 4e default is 1/2 of the character total...including everything that is a reduction, including buying down Will/Per...etc.
Note, you can not reduce Will/Per by more than 4 no matter what. (RAW). But I do think the original question is being skewed unfairly. The original question is: Is Magery pointless? Then we get this setup: "If I have an IQ 15 (12 Will/Per) & Magery 3 vs. IQ 12 & Magery 6, what do I gain?" Some things to note. RAW does not even recommend letting player get that much Magery, because it is so powerful. If you want to ask the question is Magery pointless you should compare IQ 18 & Magery 0 vs. IQ15 Magery 3. The Mage with the Magery is going to be at a huge advantage. Also, someone mentioned only combat mages needing Magery, the others doing well with IQ!. Yeah...you buy down your Per and Will and see what happens when I start throwing Will based effects at you...some Mind Control perhaps? Some Will based Afflictions? Yeah...you'll be sad then. Or sneaky ninjas? Yeah, you have not so great Perception...sad again. |
06-22-2009, 02:51 PM | #24 | |
Join Date: Jul 2008
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Re: Magery pointless?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-22-2009, 03:11 PM | #25 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Magery pointless?
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PC1 IQ 12 [40] --Will 12 [0] --Per 12 [0] Magery 3 [35] PC2 IQ 15 [100] --Will 12 [-15] --Per 12 [-15] Magery 0 [5] PC1 Will be able to cast any of the spells in the book. Will be able to throw big fireballs. Will be able to heal a lot. PC2? Won't. No. Magery is not pointless. |
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06-22-2009, 03:15 PM | #26 |
Banned
Join Date: Apr 2008
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Re: Magery pointless?
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06-22-2009, 03:21 PM | #27 | |
Join Date: Sep 2008
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Re: Magery pointless?
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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06-22-2009, 03:22 PM | #28 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Magery pointless?
Because I assume the game is written using standard English with the clearest and simplest definition of a term being the most likely intended meaning.
EDIT: To elaborate: Secondary stats are derived from Primary stats. The standard Will or Per for an IQ 10 human is 10, but the standard Will or Per for an IQ 12 human is 12, not the racial average of 10. If a character has a DX of 20 but takes Hamfisted, surely you wouldn't argue that the points from Hamfisted don't count towards the disad limit because they don't lower his rolls below 10? Last edited by Crakkerjakk; 06-22-2009 at 03:26 PM. |
06-22-2009, 03:36 PM | #29 | |
Join Date: Sep 2008
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Re: Magery pointless?
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Magery has a point to it. The examples you give here are part of it. The examples Ulzgoroth responded to were not.
__________________
Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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06-22-2009, 03:52 PM | #30 |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: Magery pointless?
All negative traits count against the disad limit, it's been cleared up a few times before. It's a fix from 3e, search for Kromm's posts on the subject.
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