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#31 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Burnsville, MN
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Gaming Ballistic, LLC |
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#32 | |
Join Date: Jun 2006
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-- MA Lloyd |
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#33 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Burnsville, MN
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Gaming Ballistic, LLC |
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#34 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I want that too, but TPTB have regularly said Gurps is for "heroic average" not "simulationist" gaming. Thankfully we have Pyramid to hold so many optional but more realistic rules for those of us that really want them.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#35 |
Join Date: Jun 2013
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Nah, GURPS combat rules don't work like that. A miss really is an outright miss (although there can be room for interpreting it as a "hesitation"). Otherwise you'd get an attack bonus against foes with insufficient armor for such a glance to occur (or a penalty against foes with such armor).
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#36 |
Join Date: Jul 2016
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And I think it's fair to say that "practice with a longbow (of a large draw weight)" counts as strength training. A very particular form of strength training, but definitely strength training.
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#37 |
Join Date: Jul 2016
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And thanks for everyone's input thus far.
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#38 | |
Join Date: Apr 2005
Location: France
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But true kime (the most important effectiveness of a punch or a kick), is more a matter of knowing exactly when to relax your muscles and when to contract them than a matter of being generally strong. And kime can only be improved with experience ... A lot of experience. Last edited by Gollum; 07-11-2016 at 04:51 PM. |
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#39 | |
Join Date: Apr 2005
Location: France
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To build a good bowman, swordsman, karateka (or any other kind of warrior) character, basic attributes are not sufficient; neither is skill; nor are advantages. The best is a holistic synergy between the three. |
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#40 | |
Join Date: Apr 2005
Location: France
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Tags |
combat, hema |
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