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Old 04-17-2008, 06:36 PM   #11
robkelk
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Join Date: Oct 2007
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Default Re: Notes - In Nomine Ottawa

A couple of Seneschals...

Sepharad
Seneschal of the Library of Parliament
Mercurian Vassal of Destiny


Corporeal Forces - 3 Strength 5 Agility 7
Ethereal Forces - 5 Intelligence 11 Precision 9
Celestial Forces - 5 Will 9 Perception 11
Word Forces - 3

Vessel: Human Female/3
Role: "Robyn Shephard," Librarian/3, Status 3
Skills: Area Knowledge/3 (Parliamentary Precinct), Computer Operation/1, Detect Lies/2, Language/3 (French), Move Silently/5, Savoir-Faire/3, Singing/5, Tactics/3
Songs: Affinity (all/2), Harmony (all/4), Motion (Ethereal/1, Celestial/1), Projection (Corporeal/1), Shields (Corporeal/6, Ethereal/6), Tongues (Corporeal/3, Ethereal/3, Celestial/1)
Attunements: Mercurian of Destiny, Seraph of Destiny, Mercurian of the Wind, Divine Destiny, Vassal of Destiny, Seneschal of the Library of Parliament

The Word "Seneschal of the Library of Parliament" grants Sepharad knowledge of where every book in the Library of Parliament is supposed to be, and the Rite "Assist a patron of the Library of Parliament in his research for two hours" (which does not need to be done within the Library). She can grant this Rite to other angels.

(No personality writeup yet.)


Rosaceae (name subject to change)
Kyriotate of Flowers
Seneschal of the Explorer Rose Collection


Corporeal Forces - 3 Strength 4 Agility 8
Ethereal Forces - 5 Intelligence 8 Precision 12
Celestial Forces - 4 Will 6 Perception 10

Skills: Artistry/2 (flower arranging), Fighting/5, Language (English/3, Latin/1), Singing/2
Songs: Charm (all/3), Harmony (all/3), Shields (all/3), Tongues (Ethereal/4, Celestial/4)
Attunements: Kyriotate of Flowers, Seneschal of the Explorer Rose Collection

"Seneschal of the Explorer Rose Collection" grants Rosaceae the Seraph of Flowers and Malakim of Flowers attunements, but only within the Explorer Rose Collection.

Rosaceae loves its roses, and loves the people who love its roses. It used to tend to all roses, but when it noticed the careful tending of the Explorer Rose Collection was forming a Tether to Heaven, it became the collection's attuned Seneschal.

It doesn't mind being tied to one location ... much. Sometimes it asks about the world's other roses, and becomes saddened when it hears how the flower industry has tamed its favourite flower's wild beauty. But then Rosaceae remembers that there are still some roses that are still loved, and is content.


(Needless to say, I'm going for a low-power game.)
__________________
Rob Kelk
“Every man has a right to his own opinion, but no man has a right to be wrong in his facts.”
– Bernard Baruch,
Deming (New Mexico) Headlight, 6 January 1950
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Old 04-18-2008, 05:18 PM   #12
robkelk
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Default Re: Notes - In Nomine Ottawa

We've seen the Angelic Seneschals, now meet their opposite numbers...

Ir
Shedite of the Game
Seneschal of Dundonald Park


Corporeal Forces - 3 Strength 6 Agility 6
Ethereal Forces - 5 Intelligence 11 Precision 9
Celestial Forces - 4 Will 7 Perception 9

Skills: Detect Lies/1, Emote/1, Escape/1, Fast-Talk/3, Fighting/1, Language/1 (Russian), Ranged Weapon/1 (pistol), Small Weapon/1 (knife)
Songs: Charm (all/2), Entropy (all/2), Shields (Celestial/2), Thunder/3, Tongues (Corporeal/1)
Attunements: Shedite of the Game, Insert Coin to Continue, Sense for Betrayal, Seneschal of Dundonald Park
Servant: "Smitty," Human/6

Ir is an unambitious demon, happy to leave the big decisions to Maryan and the other Gamesters up on Parliament Hill. The Shedite enjoys emulating the humans who created its Tether by merely watching what others do, especially if those others do something that breaks the rules of the Game. Ir's favourite host, "Smitty," is a low-Will human derelict that Ir practically owns outright. (Nobody pays attention to a derelict, except for those pesky Flowerchildren and their human pets. Ir thinks there are too many pesky Flowerchildren in town nowadays ...)

Unlike most of the other important Celestials in this part of the world, Ir does not speak French. If Ir needs to speak something other than English or Russian, it'll use Corporeal Tongues for fluency. Eventually.


Achzib
Balseraph of Factions


Corporeal Forces - 2 Strength 3 Agility 5
Ethereal Forces - 4 Intelligence 7 Precision 9
Celestial Forces - 5 Will 12 Perception 8

Vessel: Human male/4, Charisma +1
Role: "Zeb Hatcher," Archives Clerk/2, Status 2
Skills: Computer Operation/1, Fast-Talk/1, Knowledge/3 (bureaucratic procedures), Language/3 (French), Ranged Weapon/1 (pistol)
Songs: Attraction (Ethereal/3), Charm (Celestial/6)
Attunements: Balseraph of Factions, Polarize

Achzib wants a Word. He doesn't want "Seneschal of the Canadian Charter of Rights and Freedoms;" that sounds like something a Free Lilim would be given, and Achzib has his standards.

But he's very good at getting people to see different sides of an issue (one side per person), so Malphas has placed him in charge of this new "Tether of Concept" until a proper Seneschal can be chosen for it. If Achzib does well, he'll be given more responsibility in the long-term project of dividing Canada along linguistic lines. If he does poorly, he'll be attuned to the Tether. If he does so poorly that there's a serious risk the Tether will be lost, Malphas will ask Lucifer to Word-bind Achzib to it before it dissolves. Achzib's Superior has explained this to him. In detail. So Achzib soldiers on ...

"Zeb Hatcher" is a wonderful guy, able to put anyone at ease (just ask him!), so he's been put in charge of the visitors who want to see the actual Constitution. That suits Achzib well enough; he can keep an eye on his charge while playing with the minds of so many of the talking monkeys.
__________________
Rob Kelk
“Every man has a right to his own opinion, but no man has a right to be wrong in his facts.”
– Bernard Baruch,
Deming (New Mexico) Headlight, 6 January 1950
No longer reading these forums regularly.
robkelk is offline   Reply With Quote
Old 04-19-2008, 12:53 PM   #13
robkelk
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Join Date: Oct 2007
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Default Re: Notes - In Nomine Ottawa

And here are two more important NPCs to finish off these notes. I haven't fleshed out their personalities yet, so as to not clash horribly with anything any of the players might come up with for their PCs...


Raguel
Mercurian Vassal of Destiny


Corporeal Forces - 2 Strength 3 Agility 5
Ethereal Forces - 4 Intelligence 9 Precision 7
Celestial Forces - 5 Will 8 Perception 12

Vessel: Human male/2
Role: "Renauld Gagnon," Lobbyist/2, Status 2
Skills: Computer Operation/1, Language/2 (English), Savoir-Faire/2, Singing/1
Songs: Harmony (all/2), Tongues (all/3)
Attunements: Mercurian of Destiny, Malakim of Destiny, The Akashic Record, Vassal of Destiny
Special Rite: Spend six hours walking a city's streets, witnessing the Symphony unfold


Maryan
Lilim Knight of Judgment
Bishop of Ottawa-Gatineau


Corporeal Forces - 3 Strength 4 Agility 8
Ethereal Forces - 4 Intelligence 10 Precision 6
Celestial Forces - 4 Will 7 Perception 9

Vessel: Human Female/2, Charisma +1
Role: "Mary-Ann Smyth," Lobbyist/2, Status 2
Skills: Computer Operation/1, Detect Lies/4, Escape/3, Knowledge/5 (bureaucratic processes), Language/3 (French), Move Silently/3, Savoir-Faire/2, Tactics/2
Songs: Attraction (Ethereal/3, Celestial/3), Charm (all/4), Form (Ethereal/2, Celestial/3), Harmony (Ethereal/2), Motion (Corporeal/4, Celestial/2), Shields (Celestial/5)
Attunements: Lilim of the Game, Humanity, Sense for Betrayal, Knight of Judgment, Bishop of Ottawa-Gatineau
Special Rite: Cause delay, frustration, and confusion via legal paperwork


Raguel and Maryan are the ranking Celestials of Destiny and the Game (respectively) in Ottawa-Gatineau. Both have Roles as lobbyists - Raguel for a consortium of educational institutions and foundations, Maryan for a group of pharmaceutical companies - which give them a reason to visit Parliament Hill at all hours.

They know of each other's existane and presence, but for their own reasons do not maneuver directly against each other. They've come to appreciate each other's company - they aren't friends, but each would rather deal with the opponent he or she knows than have to learn the foibles of somebody new. Besides, guiding an entire country to its Fate or Destiny is a big job, and only somebody with the same sort of job could possibly understand...
__________________
Rob Kelk
“Every man has a right to his own opinion, but no man has a right to be wrong in his facts.”
– Bernard Baruch,
Deming (New Mexico) Headlight, 6 January 1950
No longer reading these forums regularly.
robkelk is offline   Reply With Quote
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