Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-09-2016, 02:01 PM   #1
CeeDub
 
Join Date: Jan 2015
Location: UK
Default Knowing Your Own Strength and Bending Steel Bars

I'm a huge fan of KYOS from Alternate GURPS IV (Pyramid #3/83), but how can one integrate it with the rules for bending steel bars from Supers p.101? Are we even supposed to?

What I mean is this: Using KYOS, a character with (Lifting) ST 40 can two-handed lift (BLx8) 80 tons. Using the regular rules, you'd need (Lifting) ST ~316 to achieve the same feat. With that kind of (Lifting) ST, the character can easily twist steel bars into pretzel shapes. But with (Lifting) ST 40, the character couldn't hope to even slightly bend a 1" steel bar, even though he can clearly apply force that a 1" steel bar cannot possibly bear.

How should one resolve this? Simply look up the required Lifting (ST) in the regular ST tables and assume that value for the Quick Contest agaist the object's DR and HP/HT, as I did above? Did I overlook some rules?
CeeDub is offline   Reply With Quote
Old 10-09-2016, 02:26 PM   #2
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Knowing Your Own Strength and Bending Steel Bars

I can tell you that I have never looked at KYOS. I certainly was not relying on it when I wrote the rules in Supers; I'm not sure if it had even come out then. The rules in Supers were meant to emulate the more than cinematic genre of four-color super heroes; they don't necessarily work in a realistic genre where ordinary mortals don't bend steel bars.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
Old 10-09-2016, 02:29 PM   #3
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Knowing Your Own Strength and Bending Steel Bars

Knowing Your Own Strength is a great set of rules and I would use them for any Supers game. That said the article is incomplete in that it does not cover all the ramifications and I would dearly lover a supplement or secondary article to address that.

For bending bars I would treat it as a contest of Strength not damage. Lifting ST applies as if you were grappling.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 10-09-2016, 02:39 PM   #4
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Knowing Your Own Strength and Bending Steel Bars

KYOS really needs some integration with the damage rules, which it doesn't have.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 10-09-2016, 02:53 PM   #5
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Knowing Your Own Strength and Bending Steel Bars

Quote:
Originally Posted by Anthony View Post
KYOS really needs some integration with the damage rules, which it doesn't have.
I disagree, I built a comparison chart for a Supers campaign and I think damage is fine. Remember the article also adjusts costs for Striking ST.
Throwing things for damage needs some retooling.
Also you need charts or explicit formula for some items that need to revisited.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 10-09-2016, 03:23 PM   #6
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Knowing Your Own Strength and Bending Steel Bars

Quote:
Originally Posted by Refplace View Post
...
Throwing things for damage needs some retooling.
...
Collision rules in general need lots of retooling. We need a Grand/Gurps Unified Theory of Impacts. ;)
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 10-09-2016, 03:37 PM   #7
CeeDub
 
Join Date: Jan 2015
Location: UK
Default Re: Knowing Your Own Strength and Bending Steel Bars

Quote:
Originally Posted by Refplace View Post
Knowing Your Own Strength is a great set of rules and I would use them for any Supers game. That said the article is incomplete in that it does not cover all the ramifications and I would dearly lover a supplement or secondary article to address that.
Quoted for truth.

Quote:
Originally Posted by Refplace View Post
For bending bars I would treat it as a contest of Strength not damage.
According to GURPS Supers, bending bars already is a contest of ST minus the object's DR against the objects HP or HT.
CeeDub is offline   Reply With Quote
Old 10-09-2016, 03:41 PM   #8
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Knowing Your Own Strength and Bending Steel Bars

Quote:
Originally Posted by CeeDub View Post
Quoted for truth.


According to GURPS Supers, bending bars already is a contest of ST minus the object's DR against the objects HP or HT.
Lots of super strong supers are dumb, but now I have the mental image of a really dumb Hulk knock-off punching the bars to get out.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 10-09-2016, 03:46 PM   #9
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Knowing Your Own Strength and Bending Steel Bars

Quote:
Originally Posted by Flyndaran View Post
Collision rules in general need lots of retooling. We need a Grand/Gurps Unified Theory of Impacts. ;)
Yep. Which is why I am hoping to see the Slam rules from DF sooner rather than later. That tidbit should not be left a DF only rule IMHO.
Assuming its not a setting specific simplification. However from the tease Kromm posted I think its supposed to be a significant improvement.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 10-09-2016, 06:48 PM   #10
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Knowing Your Own Strength and Bending Steel Bars

Quote:
Originally Posted by Refplace View Post
Yep. Which is why I am hoping to see the Slam rules from DF sooner rather than later. That tidbit should not be left a DF only rule IMHO.
There are supposedly new slam rules in the Dungeon Fantasy Roleplaying Game but I haven't seen anything that says that they plan to also publish them as part of the GURPS Dungeon Fantasy line.
sir_pudding is offline   Reply With Quote
Reply

Tags
lifting strength, strength, super strength

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:59 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.