07-22-2016, 01:19 PM | #11 |
Join Date: Aug 2004
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Re: Jason Bourne combat skills
While your analysis isnt wrong, also remember that Extra Attack is compatible with Move and Attack, where Rapid Strike is not.
For Jason Bourne, Extra Attack is attractive as it lets him use knife and hand strikes, multiple hands in striking, and strike + followup throws or grapples. I think he has enough different skills (even if we never see him use two pistols) to warrant Extra Attack.
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My GURPS stuff Last edited by chandley; 07-22-2016 at 01:59 PM. |
07-22-2016, 01:20 PM | #12 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Jason Bourne combat skills
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07-22-2016, 01:23 PM | #13 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Jason Bourne combat skills
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I'd allow a strike and a grapple to count as 'different weapons' for the purposes of Extra Attack. Even though you are using the part of the body that made the first attack to assist in the next, that would be no less true for a kick followed by a full-power punch (footwork is part of all full power attacks), which is canonically legal under unmodified Extra Attack.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 07-22-2016 at 01:30 PM. |
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07-22-2016, 01:27 PM | #14 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Jason Bourne combat skills
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In any case, 'Bare Hands' is often listed as the same Limitation value as one weapon skill (e.g. Enhanced Parry, Striking ST), implicitly acknowledging that armed attacks are inherently more effective and that an Advantage that improves the use of all unarmed skills is not more powerful than one that improves the use of a character's main weapon skill.
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Za uspiekh nashevo beznadiozhnovo diela! |
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07-22-2016, 01:48 PM | #15 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Jason Bourne combat skills
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Alright, enough side-tracking, thanks for the input.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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07-22-2016, 02:14 PM | #16 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Jason Bourne combat skills
As for combat advantages Combat Reflexes and High Pain Threshold seem to me to be solid.
Hes in great shape, highly trained and overall good at everything so I would go the 14/15 route for stats. Also what about 1 level of enhanced Tracking to improve those Evaluates?
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07-22-2016, 02:47 PM | #17 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Jason Bourne combat skills
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And Multistrike is perhaps my least-favorite enhancement ever, but even if you do that for +20% and "unarmed combat only" for -10% (b/c single skill is -20%) you're still at about 28 points there. Two skills at +6 each is 48 points, so you're saving. But if you look at the kind of penalties you have to absorb for doing many levels of Rapid Strike, Extra Attack becomes pretty worth it pretty fast. I use it for Aim+Shoot in Ghostdancer's Aeon campaign (we use On Target, so Aim is an attack variant) and it's very worthwhile - and I do use it all the time, for melee, unarmed combat, and firearms.
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07-22-2016, 02:47 PM | #18 |
Join Date: May 2010
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Re: Jason Bourne combat skills
According to IMDB, Matt Damon's fight instructor for the movie was an expert in Jeet Kune Do, which per Martial Arts means Karate and Judo. The lack of wrestling also fits with the fact that Jason doesn't seem to rely on brute strength much, nor does he spend a lot of time on ground work.
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07-22-2016, 08:58 PM | #20 | |
Join Date: Jul 2015
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Re: Jason Bourne combat skills
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Again, all of this is just an approximation rather than something definitive. When I see a cool fight scene, I often think "I wonder how I could pull off some of that stuff in a GURPS game?" That's basically what this thread is all about. If you want to build a character that could do to foes what the Bourne character does on screen, how would you do it? What combination of Attributes, Skill Levels, Advantages, Perks, and improved Techniques would you need to pull that off but still be reasonably "in genre"? Karate-30 might fly in a high-end DF game, but pretty much any GM running a Spy-Action-Adventure game in a modern setting would likely give you the stink eye for having something like that on your character sheet. There has been a lot good feedback since I posted this last night, and most of it lines up with stuff I have already been thinking about. If my thoughts line up with you forum veterans, I think that puts me in good company. :-) |
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Tags |
jason bourne, martial arts, technical grappling |
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