11-30-2018, 11:49 AM | #41 |
Join Date: May 2010
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Re: A proposed fix for Cost of Living at higher TLs
Hmmm, honestly since my big problem seems to be giving PCs too much discretionary spending, it happens that the rules for abstract Wealth from Pyramid #3/44 are more reasonable: instead of having a spare $2000 every month, your threshold value is $400. Anything over $400 is a serious purchase, anything less than $40 is trivial and not tracked. It's not a perfect system—spending $40 a day on lunch would blow a hole in the average person's budget—but it does seem like a better approach for large purchases.
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11-30-2018, 01:57 PM | #42 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: A proposed fix for Cost of Living at higher TLs
If that's the case, per GURPS rules, I must be in the Struggling range of income, and perhaps even social status -1 based solely upon my own income. The fact that I'm married and can count on my wife's struggling income means what in GURPS terms exactly?
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11-30-2018, 02:32 PM | #43 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: A proposed fix for Cost of Living at higher TLs
Quote:
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11-30-2018, 05:44 PM | #44 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: A proposed fix for Cost of Living at higher TLs
That seems like an impossibly unrealistic expectation. During the Klodike gold rush, a single egg cost $1 in the Yukon and a nickel in Vancouver. And they were in the same country at the same time, not spanning multiple TLs.
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11-30-2018, 05:49 PM | #45 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: A proposed fix for Cost of Living at higher TLs
It's consistent with the general GURPS rule that any specific thing you might want to buy has constant price. It produces smaller errors everywhere, but the problem with cost of living is that it's not actually a constant thing.
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11-30-2018, 06:41 PM | #46 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: A proposed fix for Cost of Living at higher TLs
Quote:
Any effort to make Cost of Living constant would impinge on the ability to make settings behave as the GM designs them. |
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11-30-2018, 06:45 PM | #47 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: A proposed fix for Cost of Living at higher TLs
Cost of living is currently a constant price for an inconstant amount of stuff. Either 'constant price for constant stuff' or 'both price and stuff are variable' would produce less visible errors than the way it currently works.
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11-30-2018, 08:13 PM | #48 |
Join Date: Mar 2013
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Re: A proposed fix for Cost of Living at higher TLs
From a rules perspective it is actually 'constant price for constant stuff', it's just that that 'constant stuff' isn't goods your character can use, but rather the Reaction Bonus the character gets.
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11-30-2018, 08:26 PM | #49 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: A proposed fix for Cost of Living at higher TLs
I don't see these "errors", but inasmuch stuff and price are measured in relation to each other, it is perfectly possible to adjust their relationship by adjusting just one without altering the other.
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11-30-2018, 10:37 PM | #50 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: A proposed fix for Cost of Living at higher TLs
Reaction bonus isn't 'stuff'.
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