11-29-2018, 03:17 PM | #11 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: A proposed fix for Cost of Living at higher TLs
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(B. 27): "GURPS gives wealth and prices in “$” for convenience. The $ can stand for “dollars,” “credits,” “pennies,” or even units of barter. In a contemporary setting, $1 is a modern U.S. dollar. In other periods, $1 equates roughly with the amount of local currency needed to buy a loaf of bread or equivalent staple – not with historical U.S. dollars. "For example, in a high medieval society, each $ might be a copper farthing. In WWII-era America, each $ would convert to $0.10 in deflated 1940s-era dollars. And in a cyberpunk world with hyperinflation, each $ might equal $1,000 in grossly devalued 2030-era dollars! The GURPS $ is a constant, however. Variations in starting wealth by TL" (B. 514): "For the sake of convenience, GURPS prefixes all prices with a dollar sign – $ – in all settings. The GM is welcome to translate this to credits, copper farthings, Martian foomphra, or whatever he feels is appropriate to the game world...." For example, the inflation rate in America has left the average price approximately 30% higher than in 2004. So for a modern day American campaign, I typically multiply prices by 1.3.
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
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11-29-2018, 03:25 PM | #12 | |
Join Date: May 2010
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Re: A proposed fix for Cost of Living at higher TLs
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Plus, there's a logical issue around cost of servants. Unless slavery or serfdom exists, most servants will be at last Status -1. At TL8, that implies an income of $1300/month. CoL for Status 2 is $1800/more than it is for Status 1 ($3000 - $1200). That implies all the non-servant things that separate Status 1 from Status 2 only cost $500/month, which seems wrong. On my proposed fix, the difference between CoL for Status 1 and Status 2 is $3,900, so the cost of a servant only accounts for 1/3 of the difference, which seems more reasonable. |
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11-29-2018, 03:30 PM | #13 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: A proposed fix for Cost of Living at higher TLs
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http://www.sjgames.com/gurps/books/socialengineering/
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
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11-29-2018, 03:45 PM | #14 | |
Join Date: May 2010
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Re: A proposed fix for Cost of Living at higher TLs
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11-29-2018, 04:54 PM | #15 | |
Join Date: Mar 2013
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Re: A proposed fix for Cost of Living at higher TLs
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11-29-2018, 05:00 PM | #16 |
Join Date: May 2010
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Re: A proposed fix for Cost of Living at higher TLs
I think this approach is pretty counter-intuitive, and it doesn't even work under RAW. As written, Status -1 job can actually support Status 1 at TL8. But a Status -2 job can't even support Status 0.
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11-29-2018, 05:12 PM | #17 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: A proposed fix for Cost of Living at higher TLs
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"To calculate how much money a character has for discretionary use each month, subtract his cost of living and that of noncontributing dependents from his monthly pay." When I was a bachelor, I basically had an Average job and was living at Status 0 — and I had no debt and was saving money. Assuming that I have a completely average-paying job, then according to GURPS I made $2,000 beyond my cost of living each month. Now I've got a non-working wife and two children, the same job, and I'm still living at Status 0 — and I've got debt and can't really save anything. According to GURPS I make $200 beyond our combined cost of living each month. Sounds about right. |
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11-29-2018, 05:25 PM | #18 | |
Join Date: May 2010
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Re: A proposed fix for Cost of Living at higher TLs
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EDIT: Did the math, and for reference using the job descriptions in Banestorm for "freelance wizard" or "healer", which are supposed to be rare skills, those jobs actually put you in abject poverty (Status -2) if you have a large family. Sure life in the middle ages was rough, but I don't think it's supposed to be that rough. Last edited by Michael Thayne; 11-29-2018 at 05:32 PM. |
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11-29-2018, 05:46 PM | #19 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: A proposed fix for Cost of Living at higher TLs
A quick and dirty way is to use the CPI Inflation Calculator which will adjust the Basic set figures to present totals.
So that $2,100 per-month, if you are generous and assume 2008, is about $2,526 in 2018. If you assume 1986 as the base then it jumps to nearly $4,806 in 2018. The whole thing falls to pieces when you factor in local differences. $2,100 even in 2018 would be above average in Las Cruces, NM and yet be "poor" in New York City. Last edited by maximara; 11-29-2018 at 05:52 PM. |
11-29-2018, 05:47 PM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: A proposed fix for Cost of Living at higher TLs
A fairly realistic way of handling cost of living is to say something like 'to live like a person of wealth level X at TL Y, pay x% of starting wealth for that wealth level and TL'. x is probably in the 5-10% range.
Based on the rules for points for cash, and the rules for learning, 200 hours of work should get you 10% of starting wealth, which makes starting wealth and annual income roughly equal. If you take that as a rule, a 5% rule works okay at higher TLs. It doesn't work quite right at lower TLs, because food costs don't change that fast with TL, so it results in a too low number; maybe 5% + $50. |
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