11-30-2018, 04:02 PM | #61 |
Join Date: Nov 2018
Location: Live in Seoul, Korea and I have never been abroad.
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Re: p.UT92 Nanofac
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11-30-2018, 04:23 PM | #62 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: p.UT92 Nanofac
My guess is because an argument can be made that any TL11 equipment could function without a human operator, resulting in scant little for the player characters to do.
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11-30-2018, 04:31 PM | #63 |
Join Date: Jun 2017
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Re: p.UT92 Nanofac
This. Ultratech is vague on the ubiquity of AI because that is very setting dependent. Star Wars is a solid TL 11 setting, but I would completely expect a Nanofac in that setting to require a human operator. If it had an AI operator, the AI would be a 'droid. For a TL 11 which has all TL 11 gear available then the Nanofac would most likely include an AI operator, but that should not be assumed to be available in all settings.
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12-01-2018, 06:16 AM | #64 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: p.UT92 Nanofac
Probably for genericism. There is nothing about a nanofac that requires an AI to be involved, and its easier to add an AI to a stat block than to remove it from one. Write up the basic building block of the technology.
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12-01-2018, 06:41 AM | #65 |
Join Date: Dec 2006
Location: Meifumado
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Re: p.UT92 Nanofac
It doesn't have to be AI. It's just the effective skill level of the monitoring expert software, as for the robofac.
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12-01-2018, 07:52 AM | #66 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: p.UT92 Nanofac
And yet my point holds: its easier (from a stats perspective) to add software to the most basic version than to strip down a fancier version.
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12-01-2018, 09:25 AM | #67 | |
Join Date: Dec 2006
Location: Meifumado
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Re: p.UT92 Nanofac
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Which is to say, I don't know how much an expert program would cost, but at TL11, Complexity 7 software is $100 a pop, and running on a 0.5lb Small Computer attached to the $20,000/10lb suitcase nanofac, which presumably includes that or a better computer, would have negligible effect on the stats. And what's the current ruling on Complexity for AI? I'm not sure at the moment, but the rules on UTp25 would mean a IQ 13 dedicated AI has Complexity 7- not to say we put AI in there, but just as a point of comparison for what an expert system should be able to do at that level.
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12-01-2018, 04:59 PM | #68 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: p.UT92 Nanofac
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Dedicated AI: IQ = (Complexity -1)*2 Non-Volitional AI: IQ = (Complexity-2)*2 Volitional AL: IQ = (Complexity-3)*2. |
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12-02-2018, 08:41 AM | #69 | ||
Join Date: Dec 2006
Location: Meifumado
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Re: p.UT92 Nanofac
Quote:
Dedicated AI on p25 would act the same as expert systems but across a range of skills, not just one, I guess. Quote:
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12-02-2018, 09:11 AM | #70 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: p.UT92 Nanofac
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