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Old 06-27-2019, 05:07 PM   #1
Scintillant
 
Join Date: Dec 2018
Default Anti-tank weapons

Iíve been pondering the best ways to deal with adversaries with ridiculous amounts of armor and effectively no DX. The most straightforward options are magical, and there are plenty: a Rope spell will render them helpless (immediately or at least very quickly), at which point they can be killed automatically if one takes a full turn (ITL page 126); Drop Weapon on their shield; Sleep; Slippery Floor, etc. Non-magical options seem more limited.

1. Shield rush (ITL page 112) at least takes them briefly out of commission briefly, but inflicts no damage.

2. Aimed shots (ITL, page 120) with certain weapons are a possibility: a successful head shot at DX-6 with a dagger, throwing star or whip bypasses all armor ď(the weapon went in through the face guard)Ē and inflicts double damage.

What other approaches do people use?
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Old 06-27-2019, 06:55 PM   #2
tomc
 
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Default Re: Anti-tank weapons

Slippery Floor. 3 dice vs DX to stand, and it lasts 12 turns.
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Old 06-27-2019, 08:48 PM   #3
Shostak
 
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Default Re: Anti-tank weapons

Nets are pretty effective against low DX characters. And, even with a ton of armor, a battleaxe, two-handed sword, or heavy crossbow are nothing to dismiss casually.
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Old 06-28-2019, 08:06 PM   #4
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Default Re: Anti-tank weapons

Quote:
Originally Posted by Scintillant View Post
Iíve been pondering the best ways to deal with adversaries with ridiculous amounts of armor and effectively no DX.
What other approaches do people use?
Use a Petard!
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Old 06-29-2019, 05:16 AM   #5
tomc
 
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Default Re: Anti-tank weapons

How about engaging them with another tank? Even if your guy isn't armored as heavily, he can still defend every turn. Once the other adversaries are dealt with, you can take him down in group HTH.
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Old 06-29-2019, 02:04 PM   #6
Skarg
 
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Default Re: Anti-tank weapons

Sometimes you can avoid tanks altogether due to their low MA.
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Old 06-29-2019, 04:50 PM   #7
Mallen the dark
 
Join Date: Aug 2018
Location: Carrollton, Newnan area of Ga
Default Re: Anti-tank weapons

Sleep gas or spell
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Old 06-30-2019, 12:40 PM   #8
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: Anti-tank weapons

Anything that challenges their DX and has unpleasant consequences: fast moving streams (drowning), heavy falling objects (crushing), chasms and pit traps (impalement, drowning, death from a long fall), climbing ropes, walls or trees (to escape something really nasty like a very large Giant or Dragon).

Limitless opportunities to harm the clumsy.
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Old 07-01-2019, 07:07 PM   #9
HeatDeath
 
Join Date: May 2012
Default Re: Anti-tank weapons

I find anti-tank weapons are overkill in most games of TFT. They have their place against dragons and other large multi-hex creatures, I suppose, but generally speaking, anti-personnel weapons seem sufficient.

:p
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Old 07-02-2019, 06:05 PM   #10
tomc
 
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Default Re: Anti-tank weapons

Quote:
Originally Posted by HeatDeath View Post
I find anti-tank weapons are overkill in most games of TFT. They have their place against dragons and other large multi-hex creatures, I suppose, but generally speaking, anti-personnel weapons seem sufficient.

:p
Next time you need a tank, try summoning an Ogre.
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